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Eve Online - Wikipedia

Eve Online - Wikipedia

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1Background

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1.1Races

2Gameplay

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2.1Universe

2.2Combat and travel

2.3Advancement

2.4Economy

2.5Griefing

3Ships

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3.1Classes

3.2Characteristics

3.3Tech level

4Players and communities

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4.1Corporations and alliances

4.2Demographics

4.3Player tournaments

4.4Volunteer program

5Development

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5.1Compatibility

5.2Third-party applications and the Eve API Project

5.3Major content patches

5.3.1Rapid release cycle

5.4Planned future developments

5.4.1Dust 514

5.5Decompiled source code

6Music

7Public perception

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7.1Virtual crime

7.2Developer misconduct

7.3Council of Stellar Management

8Accounts and subscriptions

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8.1Subscribers

9Reception

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9.1Awards

10Other media

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10.1Tie-in novels

11See also

12Notes

13References

14External links

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Eve Online

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2003 persistent-world massively multiplayer online video game

This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: "Eve Online" – news · newspapers · books · scholar · JSTOR (October 2021) (Learn how and when to remove this template message)

2003 video gameEve OnlineDeveloper(s)CCP GamesPublisher(s)NA: Simon & Schuster InteractiveUK: Crucial Entertainment (2003)CCP Games (2004-present)Atari (2009 retail release)[1]Producer(s)Andie NordgrenPlatform(s)Windows, Linux, Mac OS XReleaseWindowsNA: May 6, 2003UK: May 6, 2003EU: May 23, 2003Linux, Mac OS XWW: November 6, 2007Genre(s)Space simulation, massively multiplayer online role-playing gameMode(s)Multiplayer

Eve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment (PVE) and player versus player (PVP)). The game contains a total of 7,800 star systems that can be visited by players.[2][3]

The game is renowned for its scale and complexity in regard to player interactions. In its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players.[4] The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.[5] Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.[6]

Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive in North America and by Crucial Entertainment in the United Kingdom,[7][8] after which CCP purchased the rights and began to self-publish via a digital distribution scheme.[9] On January 22, 2008, it was announced that Eve Online would be distributed via Steam.[10] On March 10, 2009, the game was again made available in boxed form in stores, released by Atari.[1] In February 2013, Eve Online reached over 500,000 subscribers.[11] On November 11, 2016, Eve Online added a limited free-to-play version.[12]

Background

Set more than 21,000 years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the Milky Way.[13][14] As on Earth, this expansion also led to competition and fighting over available resources, but everything changed with the discovery of a natural wormhole leading to an unexplored galaxy subsequently dubbed "New Eden". Dozens of colonies were founded, and a structure, a gate of sorts (which bears the inscription "EVE" on the New Eden side), was built to stabilize the wormhole that linked the colonies of New Eden with the rest of human civilization. However, when the wormhole unexpectedly collapsed, it destroyed the gate as well as the connection between the colonies of New Eden and the Milky Way. Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starving and disconnected from one another; many died out entirely. Over the millennia the descendants of the surviving colonists managed to rebuild their own societies, but by this time the memories and knowledge of humanity's origins, of Earth and the Milky Way galaxy, as well as the history of the settling of New Eden, were lost; what little information that survived transmission over the generations was misunderstood, lost in translation, or consigned to mythology. Five major distinct societies rose to prominence from the surviving colonies, all growing into interstellar spaceflight-capable civilizations. The states based around these societies make up the five major empires in Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic, and the Jove Empire.[15][16]

Races

The four playable races in Eve Online as seen on the character creation menus

The Amarr, a militantly theocratic empire, was the first of the playable races to rediscover faster-than-light travel.[14][17] In terms of physical proximity, the space occupied by this society is physically nearest to the demolished EVE gate. Armed with this new technology and the strength of their faith in their god, the Amarr expanded their empire by conquering and enslaving several races, including the Minmatar race, who had only just begun colonizing other planets.[18][19] Generations later, after the intense culture shock of encountering the Gallente Federation, and in the wake of a disastrous attempted invasion of Jovian space, many Minmatar took the opportunity to rebel and successfully overthrew their enslavers, forming their own government. However, much of their population remain enslaved by the Amarr, and some, having adopted the Amarrian religion and sided with their masters during the revolution, were released from bondage and incorporated into the Empire as commoners in the Ammatar Mandate. The free Minmatar Republic, taking as inspiration the ideals and practices of the Gallente Federation, is presently a strong military and economic power actively seeking the emancipation of their brethren and all other slaves.[citation needed]

The Gallente and the Caldari homeworlds are situated in the same star system.[20][21] The Gallente homeworld was originally settled by descendants of the French colonists of Tau Ceti; Caldari Prime on the other hand was purchased by a multinational megacorporation that began to terraform it.[22][23] The terraforming of Caldari Prime was incomplete at the time of the EVE wormhole's collapse, hence the planet remained environmentally inhospitable for millennia. The Gallente restored themselves to a high-functioning technological society some hundred years before the Caldari, building the first lastingly democratic republic of New Eden in the form of the Gallente Federation. Originally the Caldari composed a member race within the Federation, but cultural animosity between the two peoples spiralled into a war during which the Caldari seceded from the Federation to found their own Caldari State. The war lasted 93 years, with neither nation able to overwhelm the other.[22][23] The planet Caldari Prime was initially retained by the Gallente Federation during the war, and did not become part of the new Caldari State. Much more recently, however, a Caldari offensive managed to recapture their lost homeworld, a fact which is viewed with abhorrence by the Gallente, who see the presence of a significant Caldari fleet about the planet as a mass hostage taking.[citation needed]

Both the Gallente Federation and Caldari State are economy- and trade-oriented nations. However, the Gallente favour liberal economic policies, encourage individual entrepreneurship and social democracy, and maintain a progressive approach to social welfare, whereas the Caldari State is organised as a form of statist corporatocracy; the Caldari State itself is owned by and operated on behalf of a few trust-like megaconglomerates. The Gallente Federation's official policies regarding multiculturalism and encouragement of diversity attract many immigrants to Gallente space; a third of all ethnic Minmatars reside as citizens there. As the Caldari did not share this enthusiasm for diversity with the Gallente, the Caldari State at the time of its formation found itself at a relative population deficit compared to its Gallente adversary; rather than encourage massive immigration to and diversity within the State, this population shortage was rectified by a Statewide programme of artificial reproduction, producing a generation of so-called 'Tube Children' raised by the Caldari State apparatus to enlarge the labour pools available to the megacorporations that ruled the State.[citation needed]

The Jovians (a non-playable race) were also descended from colonists. Unlike the other races of Eve Online, they maintained a relatively high-functioning technological society after the collapse of the EVE wormhole and did not need to spend millennia recapitulating ancient societal developments as the others did, and while the other four major races were still grounded, Jovian history saw two major periods of spacefaring imperialism.[24] They expanded outward and eventually turned to genetic engineering in order to mold themselves into a species more suited for deep-space life and long-range interstellar exploration. Genetic experimentation and manipulation were not without their drawbacks, however: by the time period in which players enter the Eve Online universe, millennia of human genetic manipulation have rendered the Jovians barely recognizable as human; more critically, the Jovian manipulation of their genome has resulted in the eventually fatal "Jovian Disease", an inherited psychological disorder which, despite the best efforts of the Jovians to reverse it, has affected every individual of the Jovian race and thus crippled their civilization. Having experienced a catastrophic population decline (the Jovian societal structure is believed to be barely maintained by their immensely-advanced technological systems), the Jovians have effectively retreated to inhabit a region of space inaccessible to outsiders.[25]

In addition to different backgrounds and histories, the races have characteristic philosophies of starship design. Minmatar ships tend to be quite fast but fragile, and rely on their high speed and maneuverability to evade the tracking systems of heavier weapons, while using projectile weapons such as artillery or autocannons, more sophisticated kin to today's munitions technology. Amarr ships are ponderous, densely armored, and pack batteries of powerful laser-based energy weaponry. Gallente ships are sleek and designed to favor armor plating; they specialize in deploying fleets of robotic drones while mounting hybrid weapons that operate using superconducting magnets to accelerate mass toward targets at great speed (see Railgun). Finally, Caldari ships are typically poorly armored and not particularly fast but utilize powerful energy shields, and make extensive use of torpedo/missile launchers and hybrid guns, favoring engagement at extreme ranges.[26] However, there are exceptions to these general rules in each race.[citation needed]

Gameplay

Players start the game by either selecting a previously created character or by creating a new one. Each Eve Online account allows for up to three characters.[27] When a player creates a new character, they start by choosing one of the four playable races – Amarr, Gallente, Minmatar, or Caldari. Each race is further divided into three bloodlines that give characters different pre-defined appearances, which can be finely tuned by the player.

Unlike many other MMOs, where there are numerous copies of the game universe intended to run at once (i.e., servers), Eve Online is functionally a single-universe game. There are at least four copies of the universe running: the main server "Tranquility", the Chinese-based "Serenity", the test server "Singularity" (also "Sisi") which is a general, public test server, and an event server, "Thunderdome", which is used for tournaments.[28][29] A new test server was announced called "Buckingham" to replace "Singularity" as the main EVE Online test server while "Singularity" was used for Dust 514/EVE Online joint testing. As Dust 514 is no longer active, "Singularity" is now the main test server again and "Buckingham" is a closed test server for the CCP developers.[30]

Universe

The playing environment in Eve Online consists of more than 5000 star systems,[31] as well as 2500 randomly accessible wormhole systems, taking place in 23341 C.E.[32] Systems are classified by their Security Status, on a decimal scale from −1.0 to 1.0.[33][34][35] These systems are categorized into three groups, each determining the response from CONCORD (Consolidated Co-operation and Relations Command) NPC law enforcement units.[36] Star systems classed as 0.5–1.0 security are considered "high security" and any unauthorized/unprovoked attack by a character on another character anywhere in the system will result in the appearance of law enforcement. These units will attack and destroy the aggressor, and are designed to reinforce in such strength that they will always win an engagement. However, CONCORD is not preventive, but punitive, meaning there is a short window between beginning an attack and getting destroyed where a player (or group of) can destroy another player's ship. Systems classified as 0.1–0.4 are considered "low security", where CONCORD law enforcement units will not destroy aggressors, but do monitor unprovoked acts of aggression and have automated sentry guns in some locations. Unprovoked attacks will flag the aggressor as a free target for other players, and attacks within sight of sentry guns will cause them to fire on the aggressor. Systems classified 0.0 to −1.0 are called "zero space" or "null sec", and feature no law enforcement; individual systems, or groups of systems, may be controlled by player alliances, up to the creation of player-owned empires reaching across entire "regions" (an aggregate group of star systems). Wormhole systems are accessible only by wormholes that randomly appear and disappear, and are also lawless space, showing as −1.0. However, player-run corporations cannot claim sovereignty in wormhole systems. Star systems contain different types of celestial objects, making them more or less suitable for different kinds of operations. Typically, players find asteroid fields, planets, stations, stargates, and moons in a system. Many of the game's most profitable income sources are found in dangerous null or low security systems, giving players incentive to engage in high-risk, high-reward activities in which they must survive the possible harassment of other players who may also enter the system.[citation needed]

Combat and travel

An artist's rendering of Rifter-class frigates after a successful attack against an Armageddon-class battleship

The game's primary mode of play is flying space ships. Players can dock at stations, where they are safe and can use station services such as repairing, refitting, and the regional market. All space combat takes place in real time at sub-light speeds from around 100 m/s to in excess of 8000 m/s, depending on ship size and setup. While players can manually control their ships as in space combat simulators such as Wing Commander or X-Wing following the release of the Rhea expansion on December 9, 2014, most opt instead to give commands such as Orbit, Approach or Align to their flight computer, which does its best to comply. Weapon aiming, however, cannot be done manually; instead, the player locks on to an opponent and orders their weapons to fire, and the result is determined through calculations based on factors such as range, velocity, weapon tracking, and a degree of randomness.[citation needed]

Travel across distances longer than hundreds of kilometers is mostly done with the ship's Warp Drive, which every ship and escape pod has. Alternatively a player may also choose to "slow boat" across these kind of distances, that is, traveling without warp drive. To warp, the player issues a command to warp to an object greater than 150 km away and in the same star system; after an alignment maneuver, their ship will enter warp. Warp speeds are measured in astronomical units per second and vary by ship class and fittings. A ship's warp drive can be temporarily disabled by warp disruption weapons, which is an essential part of combat to prevent a target from escaping.[citation needed]

For most ships, travel between star systems is only possible by using structures called "Stargates". Each stargate is linked to a partner stargate in another system; most star systems have more than two stargates, forming a network through which players travel. While players can travel to any number of destinations in individual systems, the need to use stargates to travel between systems makes them focal points for combat.[citation needed]

Besides using Stargates, capital ships can also utilize jump drives, which require another ship to create a "Cynosural Field" which the capital ship can then jump to. While this allows the capital ship to travel instantaneously, it requires a trusted second party (or an alternate account) to create the beacon. Jump drives also consume fuel (in contrast to stargates, which require nothing), drain the ship of its capacitor, leaving it nearly defenseless until it is recharged, and incur "jump fatigue", which prevents the pilot from jumping for progressively longer periods of time after each consecutive jump. Titans are also capable of allowing other ships to instantaneously travel by creating temporary bridges to cynosural fields. Black Ops battleships can create similar, but undetectable, bridges capable of transporting only specific types of stealth ships such as Stealth Bombers.[citation needed]

Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge at a player owned starbase (POS) that is in orbit of a moon. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them. This also leads to the accumulation of jump fatigue. As the aging POS systems & code have been phased out of the game, a deployable structure has effectively replaced the old jump bridge. However, unlike the old POS jump bridges, it allows players to customize who may use the gate based on settings such as standings or corporation / alliance affiliation. It also does not need to be deployed in a POS, and as such is often deployed near player owned Citadel structures.[citation needed]

Advancement

Unlike other massively multiplayer online games, player characters in Eve Online advance continuously over time by training skills, a passive process that occurs in real world time so that the learning process continues even if the player is not logged in.[37] The skill training queue allows up to 50 skills to be scheduled, with up to a 10-year total training schedule. Before the November 4, 2014 "Phoebe" release, the skill training queue allowed skills to be scheduled to start training only up to 24 hours in the future.[38] Some skills require other prerequisite skills to be trained to a certain level to be trained, and some skills require more time to train than others; for example, the skill to fly a Titan-class spaceship takes 8 times as long to train as the skill to fly a frigate ship, with a significant number of prerequisite skills.[citation needed]

Until the Odyssey expansion, it was not possible to train more than one character per account at the same time. Odyssey introduced "Dual Character Training", which allows players to expend PLEX (see accounts and subscriptions) in order to allow that account to train a second character for 30 days, equivalent to paying for a 30-day subscription on another account to train a single character.[39] Odyssey 1.2 introduced the more generalized "Multiple Character Training" which allows players to expend more PLEX to activate this feature for a third character on the account.[40]

Economy

The in-game economy in Eve Online is an open economy that is largely player-driven. Non-player character (NPC) merchants sell skill books used by players to learn new skills and blueprints to manufacture ships and modules. NPC merchants also buy and sell Trade Goods. Some Trade Goods are only for trade between NPC merchants while others have a functional use and are not good for trade with NPCs. The characters themselves gather the necessary raw materials to manufacture almost all of the ships and ship modules in the game. NPC ships can be looted and salvaged for items and materials. Non-player created ships and equipment may be purchased from various NPC factions as a character gains status with them, and can be resold in the in-game economy. The in-game currency is ISK (Interstellar Kredits), which is also the currency code of the Icelandic króna, the real-world currency of Iceland, where the Eve Online development studio is located.[citation needed]

The amount of money or materials in the universe is not fixed and, as such, the economy operates under supply and demand. Market manipulation is possible on a large scale, particular examples being ramping and bear raids. CCP does not issue refunds on in-game purchases. Hence, there is always the risk of certain types of confidence tricks or other scams.[41] The economy is balanced by the automatic introduction of extra materials in underpopulated areas. This encourages a more even spread of players.[42]

The game provides support for the trading of in-game resources, including graphs of item price history, with Donchian Channel and daily average price. Some player characters operate primarily as traders, generating profits through buying, selling, and transporting goods. Others operate primarily as producers, obtaining components or raw materials and transforming them, sometimes on massive scales, into useful items such as weapons, ships, ammunition, items, or various technologies in demand by other players. Some less combat-oriented players operate as miners or salvagers, collecting and processing ores used in manufacturing or collecting salvage materials to make into items, respectively. Finally, some characters operate as mercenaries or pirates, being paid primarily to be battle-ready and either to attack or defend other profitable enterprises.[citation needed]

Unlike some games such as Second Life, in-game currency is not freely convertible with real world currency. Players may only buy specific in-game items (such as the Pilot License Extension (PLEX), a token of which 500 can be redeemed for 30 days of Omega time) from CCP with real-world currency. The player can then sell the items on the in-game market for ISK (game currency). The reverse process, selling in-game currency or items for real-world money, is prohibited.[43] The developers' reasoning for this policy, as related by a CCP representative at Fanfest 2010, is that free interchange of currency causes in-game banking to fall under the same regulatory domain as real-world banking. CCP would rather not place this restriction on in-game behavior, due both to the difficulty of regulatory enforcement and the desire to allow players to create illegitimate in-game banks or Ponzi schemes if they wish to do so.[citation needed]

Commentators have attempted to estimate the value of Eve Online entities in real-world currency based on the current value of PLEX. One such conversion valued a fleet-ready titan (the most powerful ship in the game) at US$7,600,[44] though estimates vary. Generally, no player expends such amounts of real-world currency to acquire such sums of in-game wealth, opting instead to do activities in-game that net high amounts of profit.[citation needed]

In 2007, CCP was the first game developer to hire an economist, Eyjólfur Guðmundsson, to oversee Eve's in-game economy. Guðmundsson was previously dean of the faculty of business and science at the University of Akureyri.[45] Eyjólfur Guðmundsson would leave CCP in 2014 to the position of Rector at the University of Akureyri in July 2014.[46]

Griefing

Owing to the game's focus on freedom, consequence, and autonomy, many behaviours that are considered griefing in most MMOs are allowed in Eve. This includes stealing from other players, extortion, and causing other players to be killed by large groups of NPCs.[47]

Only malicious, prolonged and concentrated harassment where no material gain is involved and a few other actions are considered to be illicit griefing by the game's developers.[48] Escaping retribution by CONCORD, the NPC space police force that punishes criminal activity in higher security solar systems,[49] for criminal actions is also forbidden, as CONCORD is intentionally designed by game mechanics to be unstoppable.[50]

Ships

This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources in this section. Unsourced material may be challenged and removed.Find sources: "Eve Online" – news · newspapers · books · scholar · JSTOR (March 2020) (Learn how and when to remove this template message)

Ships in Eve Online are organized into classes, from tiny frigates only a few dozen meters in length to gigantic capital ships up to 17 kilometers long. Ships fill different roles and vary in size, speed, hull strength, and firepower; smaller ships are generally faster and capable of disabling their targets, but lack the damage output necessary to destroy larger ships, while capital ships do very high amounts of damage but have difficulty striking smaller, mobile targets. Each of the four races has its own unique ship design preferences and strengths and weaknesses, although all races have ships that are meant for the same basic roles and are balanced for play against each other. This means that there is no "best ship" in Eve Online. According to the player's preferred style of play, the player might want their characters to fly a ship with a huge cargo hold, one that is suited for mining, one that has a powerful array of weapons, or a ship that moves quickly through space; but the fluid, ever-changing nature of Eve Online means that no ship will be perfect at all of these tasks, nor is there any guarantee that the "best ship for the job" today will continue to be the best ship tomorrow.[citation needed]

Furthermore, unlike many online games, Eve Online does not feature racial bonuses; that is, characters of different races do not gain intrinsic advantages for flying ships designed by their own races. While a character will begin with more advanced skills in their own race's ships, a character of another race can reach the same proficiency through training. Thus, players are encouraged to use starships that meet their preferred style of play, and the game does not provide incentives for playing as one race rather than another. However, the ships of different races receive unique bonuses to certain things.[citation needed]

Classes

Ships in Eve Online come in four size classes:

Small starships include:

Frigates – small, mobile ships good for disruption and harassment

Destroyers – slightly larger and more offense-oriented than frigates

Medium starships include:

Cruisers – multipurpose ships with many possible roles

Battlecruisers – heavier, more combat-oriented cruisers

The large class is made up of

Battleships – heavily armed and armored dedicated combat ships

Extra-large, or capital class, starships include:

Carriers – offense-oriented ships that can launch wings of fighters to attack targets at extreme range

Dreadnoughts – dedicated siege ships for attacking structures and other capitals

Force auxiliary ships – dedicated support ships exceptional at repairing other ships

Supercarriers – larger versions of carriers, focused more on damage to capital class ships and powerful fleet disruption capabilities

Titans – supermassive mobile battle stations, capable of equipping doomsday devices which do massive amounts of damage to other capital ships, or have other powerful battle-affecting capabilities[citation needed]

A Catalyst-class destroyer leaving a station

Characteristics

Each spaceship within the Eve Online universe has a different set of characteristics, and can be fitted with different combinations of modules, subject to their fitting requirements. Ships have a wide variety of characteristics, including power grid, CPU, capacitor size and recharge rate, energy shields, armor, maximum velocity, agility, locking range, and maximum number of lockable targets. A ship's systems also receive bonuses depending on the ship's pilot's levels of various skills. These bonuses usually correspond to the role the ship has been designed for, and thus vary widely. For instance, the Caldari "Caracal" cruiser has a bonus to the rate of fire of certain missile launcher types, while the Gallente "Vexor" cruiser has a bonus to the damage and hitpoints of certain types of combat drones.[citation needed]

One important characteristic of a ship is the slots it has available for modules. Slots and modules come in three variants—high-, mid-, and low-power.

High-power slot modules include weapons such as turrets and missile launchers, cloaking devices, and tractor beams and other tools for mining and salvaging.

Mid-power slot items include modules to improve shields or propulsion, repair hull damage, engage in electronic warfare, and "tackle" other ships to slow or stop movement and prevent escape.

Low-power slot items include armor enhancements and repair, increased cargo space, and improved speed, agility, computers, or power supply.[citation needed]

Ships of different sizes have different numbers and ratios of module slots.[citation needed]

A ship may also have two to three slots for rigs, which are modules that require no power grid or CPU, but instead require a ship resource called calibration. Installing a rig is a semi-permanent action, as a rig cannot be removed from the ship without being destroyed. Rigs come in four sizes, small, medium, large, and capital, which roughly correspond to the size of the ship, and are used to affect other aspects of the ship such as maximum speed or cargo capacity, or to augment the capabilities of other modules installed in the ship. Most rigs also incur a penalty to a certain aspect of the ship; for example, armor rigs reduce the maximum velocity of the ship.[citation needed]

Tech level

All ships in the game are also classed according to Tech level, from Tech I to Tech III.

Tech I (or T1) ships are general purpose, easily manufactured models that perform simple, straightforward functions in an obvious way; faction ships, which are usually very expensive and very proficient at their intended tasks, are also T1.

Tech II (T2) ships are based on T1 designs, but have been modified to perform specific roles using specialized technology. T2 ships are harder to manufacture and are only produced by certain corporations, and are priced well above the T1 variants. They also require significantly greater skills to fly than their T1 variants.

Tech III (T3) strategic cruisers were introduced into Eve Online in the Apocrypha patch. These highly advanced starships are manufactured from material recovered from beyond wormholes, another new feature introduced by Apocrypha; this gives them unique qualities. Strategic cruisers are rare and expensive, and require manufacturers to have unique skillsets that allow the reverse engineering and integration of highly advanced technologies recovered from dead or dormant ancient civilizations. The T3 ships introduced by Apocrypha differ from other ships in that they are modular. Players start with a hull and then add four subsystems to it, the choice of which can dramatically change the ship's character, giving it a different layout of module slots, different preferred weapon systems, and abilities such as being able to fit covert cloaks or ignore some warp disruption effects.[51] The Rhea, Aegis, Tiamat, and Carnyx patches introduced four new T3 tactical destroyers. While these lack the modular nature of their strategic cruiser big brothers, they can dynamically swap between three "modes", augmenting their offensive, defensive, or propulsion capabilities, respectively, as needed by the pilot, even in the midst of combat. This gives these tactical destroyers substantially superior offensive, defensive, or evasive capabilities than other lower-tech destroyers, though they can only utilize one of the three capabilities at a time.[citation needed]

Players and communities

Players have several interaction options when playing Eve Online. Every activity is possible for solo players but larger and more complicated tasks become more feasible for groups, such as pirate clans or corporations.

Corporations and alliances

Players can organize themselves into corporations (similar to guilds or clans in other MMOs). Corporations are run by one chief executive officer (CEO) who controls the corporation's assets. The CEO assigns roles to corporation members such as director, accountant and personnel manager. Corporations may also band together to form alliances. Corporations and alliances come in different shapes and sizes. Some player groups write press releases about new business openings and send out IPO information to potential in-game venture capital investors. Alliances can control enough star systems that their territory can be plotted on the Eve Online game map.[52] Alliances based in lawless space often form unofficial political power blocs with other alliances. These power blocs are typically referred to as "coalitions". Unlike formally established alliances, coalitions are similar in nature to Japanese keiretsu – an informal 'business arrangement' in which several corporations band together to provide mutual financial, military and/or industrial support.[citation needed]

Corporations take up numerous business models such as mining, manufacturing or "ratting" (hunting NPC pirates for their bounties and loot). Corporations can levy income taxes on their members, which skim off a percentage of every member's earnings. Many corporations offer a variety of benefits to their members, such as free or discounted ships, equipment, formal training, and organized corporate group operations.[citation needed]

Among the many activities that corporations can organize is piracy. Actions considered piracy generally involve breaking the in-game law, and can come in a variety of forms. Pirates may camp stargates waiting for other players to arrive, attack players operating in asteroid belts or hunt for players carrying out an NPC agent-assigned mission. Because these activities are considered to be "illegal" within the game mechanics, pirate characters often will have low security status and may even be branded as outlaws by CONCORD. Likewise, victims of overt piracy may retaliate without intervention from CONCORD, often via an expressed right to destroy the pirate ship (i.e., "kill right"). Although piracy activities are "illegal" within the game universe, they are not against the rules of the game, i.e., there will only be in-game retaliation and punishment for them.[citation needed]

Illegally attacking another player in secure space will result in a loss of security standing; CONCORD, the interstellar NPC police, will arrive shortly to destroy the aggressor's ship. There are, however, legal ways to attack other players in high-security space.[citation needed]

Whole corporations and whole alliances can officially declare war on (or "war-dec") other corporations or alliances for a weekly fee, permitting all members of the involved corporations or alliances to attack each other without loss of security status or the intervention of CONCORD.[53] The weekly fee can be eliminated if the war declaration is reciprocated. War declarations will clearly flag a player's enemies, so the player can determine who can legally attack and be attacked.[citation needed]

Demographics

N.B.: Demographic data for this game has not been collected uniformly or regularly.

In March 2006, CCP made a deal with Optic Communications to start working on bringing Eve Online to the Chinese gaming audience. Closed alpha testing was held on a small cluster for some time, with about 3,000 players chosen from an initial pool of 50,000.[54] The Chinese open beta test began on June 13, 2006, and proved to be very popular, gaining numbers comparable to Eve Online's main server cluster.[55] In order to avoid the shock of quickly adding thousands of new players to the current server (Tranquility), CCP Games decided to launch Eve in China on its own server (Serenity).[54] In 2011, CCP allowed its licensing agreement with CDC Games, which had acquired Optic in July 2007,[56] to expire. CCP created a new partnership with TianCity to relaunch Serenity on December 11, 2012.[57]

The code base between Serenity (serving China) and Tranquility (serving the rest of the world) is synchronised, so that feature development is distributed to both server clusters, although the game worlds are not connected. Eve Online fully supports Unicode and has a back-end system to enable localization of each and every aspect of the game's content and UI.[58]

In October 2006, the average age of an Eve Online player was 27, and 95% of players were male. The average weekly playtime was 17 hours, or just under 2.5 hours per day.[42] By May 6, 2009, Eve Online claimed to have more than 300,000 active subscriptions and 45,000 active trial accounts.[59][60][61][62][63] The total active subscription count at end of 2010 was 357,000 accounts.[64]

On July 7, 2011, CCP announced that it planned to partner with Nexon Co. Ltd. to bring a "fully localized game client and product services for CCP's award winning... EVE Online" to Japan in the fall. Localized services for Japanese players would enable them to access the game in their native language through the Tranquility server, which currently hosts over 350,000 subscribers from around the world in three languages: English, German and Russian.[65]

On May 5, 2013, Eve Online claimed a new record for the maximum number of simultaneous pilots online with 65,303 concurrent accounts logged on to the same server at the same time. This record was set on the eve of Eve Online's 10 year anniversary, and topped the previous record of 63,170 set January 23, 2011. Eve Online typically experiences the highest number of users on Sundays and the peak player records have almost exclusively been broken on Sundays.[66]

Player tournaments

During two weekends in July 2006, a live streaming video production called Eve TV[67][68] covered the events of the 2nd Caldari Alliance Tournament. The tournament pitted three-man teams from the top alliances against each other. Eve TV provided live in-game footage of the battles along with expert commentary. Analysis of the teams and strategies, interviews with CCP staff and behind-the-scenes specials were also aired between battles. Eve TV was produced and hosted primarily by DJs[67] from Eve-Radio (a player-run streaming radio station) with resources provided by CCP. A total of 95 matches were scheduled, with the Band of Brothers[69] alliance emerging the winner.[70]

The first two weekends in December 2006 saw the 3rd Alliance tournament. This was once again broadcast via live streaming video by Eve TV[68] The tournament saw 40 Alliances[71] pitting five-man teams against each other. Once again, the Band of Brothers[69] alliance emerged as the winner. Of particular note in this tournament was the fielding of an Imperial Apocalypse by the Interstellar Alcohol Conglomerate. The ship was destroyed in the semi-finals of the tournament by the COW (Cult of War) team. A last-minute attempt to arrange an 8 billion ISK ransom for the ship fell through.[citation needed]

A battle in Eve Online between a number of players and a station

The fourth Alliance tournament in September 2007 brought several upsets, with Star Fraction defeating Band of Brothers in the second round, using only tech 1 cruisers, and Hun Reloaded sweeping both the semifinals and finals to win.[72]

The two weekends starting February 29, 2008, and March 7, 2008, saw the fifth Alliance Tournament.[73] Eve TV provided coverage via live streaming video.[74] During the six days a total of 40 teams competed in 95 matches. The last tournament's winner, HUN Reloaded, made its way into the quarter-finals where it lost to Ev0ke alliance, who later became tournament champion after having won all eight of its matches.[73]

The sixth Alliance Tournament was held during three consecutive weekends starting January 24, 2009, and ending on February 8, 2009. A total of 64 teams took part in the qualifying rounds on opening weekend. While the final weekend was broadcast live via Eve TV, the qualifying rounds were broadcast through various Eve Online radio channels. A number of changes were made to the tournament rules.[75] This was also the first tournament Factional Militias were able to take part alongside traditional alliance teams.[76] In the final match, R.U.R. went up against Pandemic Legion with Pandemic Legion emerging as the tournament winner.[77]

Alliance Tournament 7 took place in September 2009, with Pandemic Legion winning a second successive tournament, beating Circle of Two in the final.[need quotation to verify] Alliance Tournament 8 took place in June 2010, with Pandemic Legion winning for the third time, beating Hydra Reloaded,[78] while Alliance Tournament 9 took place in June 2011, with Hydra Reloaded as the winner in the uncontested final match against Outbreak.[79]

Alliance Tournament 10 took place over four consecutive weekends in July 2012. 64 Teams took part in the Tournament, with all matches being broadcast live on EVE TV. A number of changes were made to the format of matches, which included increasing the maximum number of pilots from 10 to 12.[80] Verge of Collapse were eventually crowned Champions, defeating Alliance Tournament 4 winners HUN Reloaded in the final. The Alliance stunned everyone beating top teams to claim the title of Champions.[81]

Alliance Tournament 11 took place over the course of three weekends in July and August 2013, with Pandemic Legion beating Exodus. in the loser's bracket, then coming back from a 2–0 score in a best of five match against Hydra Reloaded to win 3 matches in a row and win their fourth Alliance Tournament, and their first victory since Alliance Tournament 8.[82]

Volunteer program

The Interstellar Services Department (ISD) is a group of volunteers, made up of subscribed players, who assist in a variety of tasks like answering questions from players, bug hunting and QA testing, covering player-driven news,[83] and writing game fiction. It includes ECAID (Equipment Certification and Anomaly Investigations Division), STAR (Support, Training and Resources), IC (Interstellar Correspondents), M (Mercury), CCL (Community Communication Liaisons), and YARR (Yulai Archives & Records Repository Team).[84]

Development

According to the developers, Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller. Eve combined concepts from Elite with the multi player chat and player-versus-player aspects of Ultima Online.[85] Elite had four single-player aspects: missions,[86] mining, trade routes and combat with random hostile NPCs,[87] all of which are aspects of the first incarnations of Eve Online.[88]

One of the original developers of Elite, David Braben, believes Eve Online is a reimplementation of the 1980s game, not its true successor.[89] Some of the developers (John Cameron, James Cassidy, Joe Chaney) also believe that this game creates a world where players can become someone else only possible in their imaginations.[citation needed]

Both the server and the client software for Eve Online are developed in Stackless Python, a variant of the Python programming language. Stackless Python allows a relatively large number of players to perform tasks without the overhead of using the call stack used in the standard Python distribution. This frees the game developers from performing some routine work and allows them to apply changes to the game universe without resetting the server.[90] However, the Eve cluster is taken offline daily for database and server maintenance.[91]

Compatibility

On March 14, 2006, the Eve Online development team announced that they would be upgrading the graphics engine of Eve Online to a DirectX 10 / Windows Vista graphics platform.[92] Revelations patch 1.4 had patch notes quoted as saying that the current Eve Online client should work in Vista "as well as it does in XP".[93]

On September 10, 2007, CCP Games announced that the new Trinity 2 graphics engine will be using DirectX 9.0.[94] This was released on December 5, 2007.[95]

Official support for Linux and Mac platforms, using Transgaming Technologies Cedega and Cider (forks of Wine) for Linux and Mac compatibility, was introduced with the Revelations 2.3 patch released on November 6, 2007.[96][97] At Fanfest 2008 Transgaming announced and demonstrated that the Premium graphics client is now running on Mac OS X 10.5 Leopard. In February 2009 CCP announced that they planned to discontinue the official Linux client with the next major patch,[98] and advised on using third-party programs to run the Windows version of the client under Linux (namely Wine).[99][100] The discontinuation of the official Linux client was primarily because the game ran better using the Windows client via Wine than it did with the official one, as a result many Linux users were already using Wine instead.[citation needed]

On December 4, 2020, CCP Games announced the development of a native Mac client, running on macOS Big Sur and using the Metal graphics framework; the initial release supporting Intel-based Macs was targeted for the first half of 2021, with a subsequent release to support M1-based Macs.[101]

Third-party applications and the Eve API Project

Third-party applications supplement players' Eve Online experience. Some of these, such as automated applications designed to claim publicly available contracts accidentally put up without an associated cost, can result in a ban if discovered,[citation needed] while others are endorsed, tacitly or explicitly, by CCP. EVEMon, a .NET application that monitors and forecasts skill training times, is one example of an explicitly authorized external application.[102][103] Another such application, Eve Fitting Tool or EFT, allows players to try different ship setups and see how certain skills and modules will affect that ship.[104]

Third-party applications to monitor character information and skill training exist for both the Android and iPhone mobile platforms.[105][106]

In May 2005, CCP announced the Eve API Project; third-party utilities such as EVEMon now interface with character data, market, and other data through an API.[107]

Major content patches

Main article: Expansions of Eve Online

Two freight haulers called "Charons", a kind of ship introduced in the "Red Moon Rising" content patch

Since the initial release of Eve Online, CCP has added twenty-one expansions to the game, free of additional charge to its subscribers.[108] The twentieth expansion "Rubicon", was released on November 19, 2013, and focused on new faction ships, introduction of mobile structures, and the first steps towards "The Future of EVE" outlined by CCP Seagull.[109] The nineteenth expansion, "Odyssey", was released on June 4, 2013, and focused on exploration and rebalancing battleships.[110] The eighteenth expansion, "Retribution", focused on a newly re-worked Crimewatch system. It also introduced the newly rebalanced frigates, destroyers, cruisers, and battlecruisers.[111] The seventeenth expansion, "Inferno", added enhanced graphics for missile systems, a host of new ship modules, and a controversial new "Unified Inventory" UI.[112] The sixteenth expansion, "Crucible", was released in November 2011 and shifted the focus from cosmetic changes to game mechanics.[113] The fifteenth expansion, "Incarna", was released in the first stage of CCP's controversial Ambulation project, also known as the "Walking in Stations" project. "Incarna" added "Captain's Quarters" to stations, the first phase of allowing players to explore stations as human avatars, as well as an update to ship turret models.[114] The fourteenth expansion, "Incursion", was released in stages, the second of which introduced the Sansha Incursions, in which Sansha's Nation invaded constellations, disrupting all forms of activity in the area, but provided large rewards for fighting back the incursions, and an overhaul of the character creation tool, paving the way for the Incarna expansion.[115]

The eleventh expansion of Eve Online, "Apocrypha", was released on March 10, 2009, and introduced features such as further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction;[116] changes to autopilot routes and avoidance of player-defined star systems.[117] The twelfth expansion, "Dominion", was released on December 1, 2009, and overhauled the sovereignty system,[118] while the thirteenth expansion, "Tyrannis", released on May 26, 2010, added planetary interaction as well as the online platform "EVE Gate".[119]

Over time, expansions have added features such as conquerable and constructible space stations, massive capital ships, advanced versions of existing ships, or Epic Arcs for players to master. Apocrypha included an overhauled probing system, wormholes, a smarter and tougher AI and customizable Tech 3 ships as its major features.[120] Dominion, which became available for download on December 1, 2009, included an overhaul of the sovereignty system, more realistic astronomy, the Titan Doomsday weapon functionality being changed and the in-game web browser with Chromium's WebKit. It also included a redesign of the UI and in-game mailing system. Tyrannis added new features, such as the ability to exploit planetary resources, a social networking program called EVE Gate, new technology for ships, and graphical updates.[citation needed]

Rapid release cycle

On May 6, 2014, at their yearly Fanfest convention, CCP announced the move from the current development cycle of two expansions per year, to ten feature-releases per year on a rapid release cycle. Senior Producer of EVE Online Andie Nordgren (CCP Seagull) stated that the move was necessary for future developments to have a more flexible release cycle, rather than the deadline imposed on the previous system, allowing smaller patches and changes to be deployed more rapidly and large projects not having to be rushed due to the expansion deadline.[121][122]

However, in September 2015, Nordgren announced that CCP, while continuing with a five-week release cycle, would return to intermittently releasing large scale expansions for EVE. She described the new release cycle as a "hybrid form", where expansions would be "a set of big, connected features" with no fixed number per year, while the feature-releases would continue to bring "quality of life changes, ship balance changes, visual upgrades" and other smaller additions.[123] The first new expansion, which was announced at EVE Vegas 2015, introduced a new modular starbase called a Citadel, and an overhaul of capital-class ships.[124]

Planned future developments

The developers have been working on a game feature to allow players to exit pods and interact with other player avatars in the communal setting of a station interior.[125] The first iteration, called Captain's Quarters, was released on June 21, 2011.[126] The second iteration, with stylised quarters for each race, was released with the Crucible expansion.[127] Player interaction in station environments has not yet been announced and only preliminary details have emerged.[citation needed]

The ability to enter a planet's atmosphere and to interact with its surface is mentioned as one of the future development plans. The "Future Vision" trailer portrays Dreadnaught-class ships performing planetary orbital bombardments on Dust battlefields. The first glimpse trailer of Dust 514 ended with a ship exploding in the atmosphere. However, the interaction between Dust and Eve has not been fully defined and no official confirmation has yet been provided. At Eve Fanfest 2005, a working prototype was demonstrated in which a Caldari Crow interceptor could be seen navigating a makeshift landscape superimposed on a nebula. However, this effort was later abandoned. CCP has stated that full-scale integration of such features requires an enormous effort and is only planned for post-Revelations (expansion) production phases, 2006.[128] Subsequently, it was stated that, until a proven in-game reason is found for planetary access, further work on this feature will not have a high priority.[citation needed]

Dust 514

Main article: Dust 514

During the 2009 Games Convention in Cologne, Germany, CCP unveiled Dust 514, a console-based MMOFPS title meant to integrate with the Eve Online universe. According to developers, players hired by Eve Online alliances would fight over planets.[129]

According to Eve Online Creative Director Torfi Frans Ólafsson, at the 2009 Eve Online Fanfest, the Dominion release is planned to involve sovereignty, the ownership of districts on planets that are capable of creating industry.[130] This player ownership system will be dynamic as it will be subject to PvP diplomacy as well as subjugation. The latter allows for linking with Dust 514, whereby players within Eve Online will be able to contract, in-game, Dust 514 players to take control of planetary regions within the Eve Online universe and these 'mercenaries' will then vie with other Dust 514 players hired by the opposing faction. The integration between the console MMOFPS game and the Eve Online MMORPG is both through community interaction and through the changeable battlefields based on the planetary architecture of a common universe – the outcome of these battles in Dust 514 will affect the status and ownership of the corresponding planets in Eve Online as well. At E3 2011, it was announced that Dust 514 is a PlayStation 3 exclusive with a PS Vita tie-in, both to be released in early 2012.[citation needed]

Decompiled source code

On May 20, 2011, decompiled EVE Online source code was published by an unknown person on a GitHub repository.[131] After being online for four days, CCP issued a DMCA take-down request which was granted by GitHub.[132]

Music

EVE Online: Original Soundtrack, Vol. 1Soundtrack album by Real-X (Jón Hallur Haraldsson)ReleasedAugust 12, 2009 (2009-08-12)GenreVideo game soundtrackLength74:28

The Eve Online soundtrack was composed by Jón Hallur Haraldsson, also known as Real-X. Icelandic rap-rock group Quarashi also composed several tracks for the game. A digital soundtrack titled EVE Online: Original Soundtrack, Vol. 1 was released on iTunes on August 12, 2009. The soundtrack comes with an audio book track EVE Chronicle – Taught Thoughts. The soundtrack has since been removed from iTunes.[citation needed]

The game itself contains an extensive in-game soundtrack. On December 4, 2012, the "Retribution" expansion of Eve Online was released. Among its features was the removal of the Jukebox, which enabled players to select their favorite songs to play.[133] In tandem with this, CCP Games announced that the entire game soundtrack (consisting of music in the game at the time) would be available to download for free from SoundCloud.[134] The soundtrack consists of 74 songs, with a running time of nearly seven hours.[citation needed]

Public perception

Virtual crime

Piracy (in the ship-to-ship sense) is part of the game, as are protection racketeering, theft, and ransom.[135] Eve Online periodically has arisen for discussion within the wider gaming community as players of the game find various ingenious methods of scamming, deceiving, or attacking each other. One infamous example was a corporate infiltration and heist where one corporation infiltrated a target corporation over the course of nearly a year. They then performed a virtual assassination on the target's CEO and proceeded to steal corporate property to which they had gained access. The target corporation lost billions of ISK worth of property (amounting to about US$16,500) and a great deal of prestige; the CEO's expensive ship and cybernetic implants were destroyed in the attack.[136] Events of this nature are debated both inside the game world and in the media.[137]

In 2009, a player alliance known as Goonswarm was contacted by a disgruntled director of rival alliance Band of Brothers, one of the largest alliances in the game at that time. The defecting director then stripped Band of Brothers of a large quantity of assets including ships, money and territory, and disbanded the alliance.[138]

A player-run bank known as 'EBank' was also involved in controversy in 2009 when Ricdic, the CEO of the bank, withdrew 200 billion ISK and converted it into real world currency worth about A$6,100 (US$4,586.47) to make a down payment on a home and pay for medical expenses.[139][140]

Such dangers are an inherent part of Eve Online's virtual economy and thus are purposely not dealt with by the developers.[141] Players are expected to make financial decisions based (among other factors) on the possibility of other players' fiduciary malfeasance, much as in real-life economics.

The most common acts of piracy in Eve are ganking, gate camping, and small gang warfare. Every pirate corporation in Eve Online has its own preferred activities, strategies, and tactics. Some utilize cheap but high damage ships to "suicide gank" and kill players in high-security space (where they should theoretically be safe) quickly before CONCORD law enforcement units arrive to destroy them (thus "suiciding"), in the knowledge that certain ships they destroy will be carrying valuable commodities or expensive gear capable of recovering the cost of the pirate vessels lost in the gank. Others choose to set up gate camping fleets consisting of varied ship types and roles capable of rapidly disabling and destroying any unwitting passersby, thereby locking down star systems and killing or robbing whoever tries to pass through. Other pirates choose to roam in very fast and versatile skirmish ships, such as interceptors, recons, or heavy assault ships, killing anyone they encounter in lightning attacks. On gaining the upper hand in a fight many pirates will ask the victim for an ISK ransom, in exchange for sparing their ship or escape pod.[citation needed]

Suicide ganking has declined in overall popularity since the release of the Crucible expansion; while players may opt to insure their ships against loss using in-game currency, pilots will no longer be reimbursed if their ship is destroyed by CONCORD. Such changes have been the subject of intense debate on the game's official forums, with opinions divided on whether or not players should be truly 'safe' while flying.[citation needed]

Developer misconduct

Instances of developer misconduct in Eve Online have been substantiated, leading to debates and controversy. On February 9, 2007, a player known as Kugutsumen[142] hacked an enemy corporation's private forum to find out and reveal that Eve Online developer t20 had provided his corporation, Reikoku, with six valuable blueprints, giving them an advantage over competing corporations.[143] Some within the Eve Online community asked for t20's dismissal. While an apology letter was left for the community in the form of a dev blog, he remained an Eve Online developer until late 2008. Kugutsumen was permanently banned from the Eve Online universe for violating the game's terms of service and end-user license agreement by revealing t20's real name.[142]

In response to public concerns, CCP decided to set up an internal affairs division whose responsibility is to monitor the activities of both privileged and player accounts operated by CCP staff in-game.[144]

Council of Stellar Management

In part due to the matters above, CCP invited users to stand for the first Council of Stellar Management (CSM) in March 2008, resulting in 66 candidates seeking election to nine positions.[145][146][147][148] It was a requirement that candidates release their full real names in addition to stating their in-game details.[149] In May, after a two-week voting period, the first Council was elected, comprising seven men and two women; three each from the Netherlands and the United Kingdom, two from the US and one from Denmark, their ages ranging from 17 to 52.[148]

The remit of the council has been changed since it was first proposed and is now seen by CCP primarily as a route for players to make requests for changes and improvements to the game mechanics, presentation, and game content of Eve Online. The first four Councils served for six months, after which new ones were to be elected.[147] Each individual was only permitted to serve twice. Each CSM gets the authority to put requests to CCP three times during their term of office which CCP have stated must be answered; once in person in Iceland and twice by e-mail, with most of the costs of their visit to Iceland being borne by CCP.[147] The rules were changed for the fifth CSM to feature one-year terms with two Iceland trips and four email requests, as well as the abolition of the two-term limit.[citation needed]

The first meeting of the CSM with CCP took place in Reykjavik between June 19 and 23, 2008, and included not only the nine CSM members but a number of developers, designers, game masters, and producers from CCP and members of print and video media.[150] Matters discussed by players on the Eve Online forums were reviewed in detail and whilst some were rejected for technical reasons, many were accepted by CCP as useful improvements to the game which would be introduced either in an early so-called point release or added to the development plans for a future major update.[citation needed]

Nominations for the second CSM opened on September 26, 2008, with voting commencing on November 9. The following third Council of Stellar Management included a modified age restriction: candidates under the age of 21 are then no longer eligible as CSM members.[151]

Beginning with the eighth CSM, a single transferable vote system was introduced, allowing voters to select up to 14 candidates.[152]

Accounts and subscriptions

Users start playing Eve Online by creating a free account (known as an Alpha account), being invited to the game as via the game's Recruit-A-Friend program, or purchasing the Eve Online Special Edition retail box.[153] Alpha accounts are freely available through both the Eve Online website and the Steam content delivery system. The accounts through the Recruit-A-Friend program function identically to normal Alpha accounts, but start with some additional unallocated skill points (worth approximately 5–6 days worth of training time) on their first character. In addition, if the recruited account is subsequently converted to a subscription account (known as an Omega account), the referrer is rewarded with 30 free days of subscription time or the equivalent amount of PLEX.[citation needed]

Alpha accounts are free and allow players to access most of the Eve Online game, with exceptions. Alpha players cannot train skills for some advanced ship types or modules, including all Tech 2 ships and most Tech 2 modules. Alpha accounts can also only passive train up to 5 million skill points using the normal skill training system. After that limit, the only way they can acquire more skill points is by converting to Omega, using skill point injectors (available on the in-game market), or skill point rewards, e.g. by the AIR Career Program or the Daily Skilling Spree. In December, 2017, an additional item called a Daily Alpha Injector was added to the game, available for purchase via the official game store for PLEX.[154] This item is only usable by Alpha accounts, is only usable once per day, awards a number of skill points roughly equal to a full 24 hours of training time, and costs slightly more than 1/30th as much as a 30-day subscription. This allows Alpha accounts to progress at a similar rate and cost to an Omega account even beyond the 5 million skill point limit, but to purchase that progression in smaller increments than a full 30-day subscription. Alpha accounts are limited to a specific list of skills and levels in those skills, and are unable to inject skill points into disallowed skills or beyond the maximum level in allowed skills. Alpha accounts have approximately 20.5 million skillpoints worth of skills available to them.[citation needed]

Omega accounts that lapse on their subscription are downgraded to Alpha accounts. These accounts don't lose any skill points or skills, but any skills or skill levels beyond those allowed for an Alpha account are inactive and cannot be used to fulfill the prerequisites of modules or ships, nor do the passive effects of those skills take effect. Functionally, Omega accounts that lapse into Alpha accounts can only access and use any of those skills that are on the Alpha skill list (and thus may not be able to fly ships that they could as an Omega pilot), but if they later upgrade back to Omega, they regain access to their full skill list.[citation needed]

As of June 2008, Eve Time Codes (or ETCs) are available exclusively in 60-day increments. Before then, they were also offered in 30-, 50-, 90-, 100- and 120-day increments. Discontinued cards remain valid. Players using ETCs are treated like normal subscribers in every way. Eve Time Codes are available through CCP's online store as well as via online resellers.[155] Cards purchased through resellers are usually delivered through email for immediate use while codes issued through the Eve Online store are issued via postal mail or in-game item, and as such ETCs do not violate the EULA and can be bought and sold within the game.[156] There are no distinguishing differences in functionality between digital and hard-copy codes. Both provide the exact amount of specified game time, are entered into the same account section and can be exchanged between players for ISK using a secure exchange system facilitated by a "Timecode Bazaar" forum.[citation needed]

In November 2008, CCP introduced PLEX, the CONCORD Pilots License EXtension, which is an in-game item that can be used to extend a subscription for 30 days. PLEX can be purchased on the Eve Online website for real money, or inside the game for ISK. 60-day ETCs can be converted to two 30-day PLEX within the Eve Online client, which can then be sold via the in-game market. PLEX is the reason that the cost of in-game assets can be translated into real-life money. As the price of a PLEX is around €15, it can be calculated how much a certain ship or implant is theoretically worth in a real currency.[citation needed]

In May 2017, CCP converted PLEX into smaller increments. All existing PLEX were converted to 500 of the new PLEX (which are exclusively referred to as PLEX in-game, rather than Pilot License EXtension, though the acronym meaning remains unchanged). 30 days subscriptions now cost 500 PLEX, effectively the same cost as previously. The previous premium currency, Aurum, was retired and converted to PLEX at the same exchange rate as PLEX could be exchanged for Aurum previously (1 old PLEX per 3500 Aurum, so 1 new PLEX per 7 Aurum), provided the account had at least 1000 Aurum to convert. All items in the premium store that used to cost Aurum now cost an equivalent number of PLEX. This allowed CCP to market more granular deals on PLEX, as well as price certain services for PLEX with more granularity. For example, Multiple Character Training used to cost 1 PLEX, the same prices as 30 days of subscription time, but now costs 450 PLEX, 90% of the cost of 30 days of subscription time. In the same patch, CCP also introduced the PLEX Vault, a safe and secure way of moving PLEX around in-game without risking the item being lost if one's ship were destroyed.[157]

As of March 10, 2009, a boxed edition is available in shops. The distribution is being managed by Atari.[1] The boxed edition includes a 60-day ETC, instant standings update to facilitate quicker entry into factional warfare, exclusive online new player guide, and an exclusive expanded cargo hold shuttle. Although marketed as included in the retail box, the bonus items are only available to new accounts created with the 60-day ETC.[158]

Subscribers

Eve Online active subscribers worldwide[nb 1]

Graphs are unavailable due to technical issues. There is more info on Phabricator and on MediaWiki.org.

Year

2003

2004

2005

2006

2007

2008

2009

2010

2011

2012

2013

2014

Subscribers(in thousands)

25[64]

50[64]

75[64]

100[159]

150[64]

200[159]

300[159]

357[64][160]

351[161]

400[162]

500[163][164]

485[165]

Reception

ReceptionAggregate scoresAggregatorScoreGameRankings75%[166](Exodus) 90%[167]Metacritic69/100[168](Special Edition) 88/100[169](Commissioned Officer Edition) 77/100[170]Review scoresPublicationScoreEdge8/10[171]GameRevolutionB+[172]GameSpot8/10[173]GameSpy[174]GameZone8.8/10[175]IGN8/10[176]PC Magazine[177]AwardsPublicationAwardMMORPG.com Best Over All Game 2007Best MMO of 2008 Beckett Massive Online GamerMMORPG.com Game of the Year 2009MMORPG.com Game of the Year 2010MMORPG.com Game of the Year 2011

Eve Online received mixed reviews at the launch of the game in 2003 but more favorable reviews later in its lifecycle. The original version received 75% on GameRankings and 69/100 on Metacritic.[166][168] The Special Edition released in 2009 has an aggregate score of 88/100 on Metacritic.[169]

In 2004, the Academy of Interactive Arts & Sciences nominated the expansion Eve Online: Second Genesis for "Massively Multiplayer/Persistent World Game of the Year" at the 7th Annual Interactive Achievement Awards.[178] Then for three consecutive years, the Academy also nominated the following expansions for "Massively Multiplayer Game of the Year": Revelations in 2007,[179] Trinity in 2008,[180] and Quantum Rise in 2009.[181]

In 2013, PC Gamer placed Eve Online at #12 on their list of 100 Greatest Games of All Time.[182]

In June 2013, the Museum of Modern Art added Eve Online to its permanent collection of video games. The game is showcased as a "day in the universe" video. To create this, CCP Games called upon Eve Online's large player-base to provide gameplay footage of the game. Furthermore, CCP Games contributed a large amount of data from its servers, which were compiled to produce a "stunning view" of the accomplishments of player collaborations.[183]

Awards

PC Gamer Sweden: Best Online RPG 2003[184]

SuperPlay GULDPIXELN 2003: Online Game of the year[185]

2003 Gamespy Best Graphics[186]

2005 MMORPG.com Best Graphics, Best PvP, Favorite Company, and Reader's Choice Best Game[187]

2006 MMORPG.com Favorite Graphics, Favorite PvE, Favorite PvP, Favorite Story, and Favorite Game[188]

2007 MMORPG.com Best Overall Game of 2007[189]

2009 MMORPG.com Game of the Year[190]

2010 MMORPG.com Game of the Year[191]

2011 MMORPG.com Game of the Year[192]

Other media

In 2013, CCP said that they had made deals to create both a comic book and a television series based on Eve Online. The comic, titled Eve: True Stories, was released by Dark Horse Comics and made available for free online in 2014.[193] Following this, a physical version of the graphic novel containing bonus material was made available that same year. To make the television series, CCP signed a deal with Icelandic director Baltasar Kormákur. As of May 2013, no information has been given about the title or the premiere date of the television series. The storylines from both the graphic novel and the television series will be based on actual player-driven events that happened in the game.[194][195][196]

Tie-in novels

EVE: The Empyrean Age (2009) by Tony Gonzalez[197]

EVE: The Burning Life (2010) by Hyalti Danielsson[198]

EVE: Templar One (2012) by Tony Gonzalez[199]

See also

Elite Dangerous

Star Citizen

No Man's Sky

Notes

^ As of 2014, CCP no longer releases active subscription counts to the public

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^ Lafferty, Michael (April 10, 2009). "EVE Online: Apocrypha Review". GameZone. Archived from the original on April 13, 2009.

^ "EVE Online". IGN. June 23, 2003. Archived from the original on October 26, 2013. Retrieved October 29, 2013.

^ Vernon, Ari. "EVE Online Review & Rating". PCMag.com. Archived from the original on October 28, 2013. Retrieved October 29, 2013.

^ "2004 Awards Category Details Massively Multiplayer/Persistent World Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 6, 2023. Retrieved November 8, 2023.

^ "2007 Awards Category Details Massively Multiplayer Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 8, 2023. Retrieved November 8, 2023.

^ "2008 Awards Category Details Massively Multiplayer Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 14, 2023. Retrieved December 4, 2023.

^ "2009 Awards Category Details Massively Multiplayer Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 18, 2023. Retrieved December 4, 2023.

^ Warr, Philippa (November 19, 2013). "Eve Rubicon interview: on star gates, space colonisation and Eve Valkyrie". PC Gamer. Archived from the original on November 23, 2013. Retrieved November 22, 2013.

^ Takahashi, Dean (May 12, 2015). "Eve Online exhibit to become a permanent fixture at New York's Museum of Modern Art". VentureBeat. Archived from the original on September 8, 2015. Retrieved August 31, 2017.

^ "#1 :: PC Gamer" (in Swedish). Pcgamer.se. Archived from the original on April 27, 2006. Retrieved April 21, 2011.

^ "#1 – FZ.se" (in Swedish). Superplay.se. Archived from the original on October 21, 2009. Retrieved April 21, 2011.

^ [1] Archived December 26, 2003, at the Wayback Machine

^ "2005 Reader's Choice Award Winners a Awards at". Mmorpg.com. January 16, 2006. Archived from the original on May 19, 2011. Retrieved April 21, 2011.

^ "2006 Reader's Choice Award Winners a Awards at". Mmorpg.com. December 29, 2006. Archived from the original on April 10, 2011. Retrieved April 21, 2011.

^ "2007 Best Overall Game of 2007 at". Mmorpg.com. January 4, 2008. Archived from the original on January 3, 2012. Retrieved February 2, 2012.

^ "EVE Online Awards: 2009 Game of the Year at". Mmorpg.com. January 11, 2010. Archived from the original on March 17, 2011. Retrieved April 21, 2011.

^ "2010 Awards: Game of the Year a Awards at". Mmorpg.com. January 14, 2011. Archived from the original on March 4, 2011. Retrieved April 21, 2011.

^ "2011 Awards: Game of the Year a Awards at". Mmorpg.com. January 20, 2012. Archived from the original on January 31, 2012. Retrieved January 20, 2012.

^ "DARK HORSE PRESENTS EVE: TRUE STORIES – ISSUE #1 OUT NOW!". February 19, 2014. Archived from the original on September 25, 2017. Retrieved September 25, 2017.

^ "CCP Games and Dark Horse Team Up for EVE Comic and Sourcebook Projects". CCP Games. April 27, 2013. Archived from the original on May 3, 2013. Retrieved May 4, 2013.

^ "CCP Games Signs Deal to Develop EVE Universe Television Series with Baltasar Kormákur". CCP Games. April 27, 2013. Archived from the original on May 3, 2013. Retrieved May 4, 2013.

^ "'EVE Online' TV series update from Baltasar Kormákur". VIDEO GAME FILMS. Archived from the original on August 17, 2013.

^ Gonzales, Tony (August 4, 2009). EVE: The Empyrean Age. ISBN 978-0765363909.

^ Danielsson, Hjalti (March 30, 2010). EVE: The Burning Life. ISBN 978-0765325297.

^ Gonzales, Tony (January 3, 2012). EVE: Templar One. ISBN 978-0765326195.

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EVE Online is a free-to-play community driven space MMO where players can choose their own path from countless different options. Experience space exploration, immense PvP and PvE battles, mining, industry and a thriving player economy in an ever-expanding sandbox.

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THE #1 SPACE MMOEVE Online is the largest single shard space MMO of all time. With over 7,000 solar systems and nearly 20 years of rich player-created history, join this storied universe and play free to experience everything from immense PvP or PvE battles to mining, exploration, and industry.Seize your destiny as an immortal, a Capsuleer capable of piloting over 350 fully customizable starships from small, nimble Frigates to formidable Battleships and massive Freighters. Embark on a solo adventure through the twisting nexus of wormhole space, form a mighty industrial empire to transform athe building blocks of the universe, or take up arms with likeminded players to conquer vast frontiers together. Who will you be in New Eden?PLAY FREEExperience this vast spaceship MMO for free as an Alpha Clone with access to Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships of any faction. Enterprising Capsuleers may also choose to upgrade to Omega Clone for unlimited Ship access and double training speed.SINGLE SHARD, SINGLE SERVER SANDBOXAs a single sharded MMO, all players of EVE Online play on the same server across all timezones. Jump in and join thousands of players in the greatest space sandbox there is. Every decision you make, battle you win, and system you claim becomes a part of the long, rich history of New Eden. Where will you leave your mark?GAMING'S BIGGEST BATTLESThere's no limit on what you can accomplish as a Capsuleer. EVE currently holds the Guinness World Record for the largest multiplayer video game PvP battle - 8,825 players in a single conflict. Take part in massive spaceship battles from day one or train up and command those fleets yourself.PLAYER DRIVEN ECONOMYEVE's player economy is one of unprecedented scale. The single shard nature of the universe makes for a single economy spread across thousands of space stations. Whether you want to trade on the local markets, produce new ships and equipment, or make cunning investments based on knowledge of player politics, it's all possible.LIMITLESS CHOICESPursue a life of exploration, warfare, prosperity, or all of the above! Pilot over 350 different vessels and customize it to your liking with thousands of unique modules. Modify your ship as a fast and nimble fighter or design it from the ground up as a heavily shielded brawler to go toe to toe with others. Feeling lucky? Take a chance and modify your equipment further using alien technology found deep in Abyssal Deadspace.CONTINUOUS DEVELOPMENTWith over 17 years of active development and free expansions, EVE is one of the longest running space MMOs out there. Join a thrilling universe filled with the unrelenting activity and combined history of millions of other players!

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Worlds of EVEEVE UniverseEVE FanfestEVE MerchandiseProject DiscoverySite InfoAbout CCPTerms of ServicePrivacy PolicyRSS FeedManage CookiesEVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more. Play the world's #1 space MMO tod are not allowed to access this resour

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Havoc Update – LP Trading & Ship Balance

20 Feb

Loyal capsuleers,New Eden is constantly in motion, ever-evolving, impacted by corruption and suppression, and subjected to the havoc wrought in space and on the ground. A new update sees an influx of strategic enhancements, focusing on enriched Factional Warfare experience, quality of life improvements, and the much-requested return of Loyalty Point (LP) donations. Many of the changes being implemented are in direct response to community requests, specifically proposals for ship rebalancing via the Council of Stellar Management (CSM), which recently concluded its annual summit in Reykjavik.UNITED THROUGH LOYALTYCooperation within corporations is a cornerstone of EVE Online, and the return of LP donations is a key step toward further fostering this vital aspect of gameplay. Since LP donations were paused following the release of the Havoc expansion for monitoring the new ecosystem, many groups & communities within the warzone and beyond have expressed a strong need to have this re-enabled sooner rather than later. The ecosystem will continue to be monitored, so in anticipation of the potential impact on the economy and to ensure a balanced environment, a future update will introduce a tax system to these transactions.This enhancement is part of EVE's ongoing commitment to respond to community feedback and to refine the in-game experience, making cooperation not just a part of survival in New Eden but a thriving aspect of its rich, player-driven narrative. FACTIONAL WARFARE ELEVATEDThe EVE community has pointed out myriad opportunities for rebalancing through the CSM, and this feedback has been instrumental in the changes implemented in the new update. In the spirit of fostering a more dynamic and competitive Factional Warfare environment, significant ship rebalances are being introduced to enrich capsuleers' strategic options in New Eden.The essence of these changes lies in addressing the dominance of certain ships, such as the Exequror Navy Issue, Osprey Navy Issue, and Caracal, which have historically overshadowed their counterparts due to their superior range and damage capabilities. These vessels receive slight adjustments to ensure they don’t dramatically surpass the diversity of viable ships in their respective classes. Furthermore, the Bellicose and the Republic Fleet Firetail receive much-needed enhancements to affirm their place in the combat ecosystem.TACTICAL TWEAKSThroughout the cluster, nuanced adjustments are being introduced to refine the PvP experience, particularly for veteran pilots. These tweaks, grounded in player input, aim to subtly enhance the strategic diversity and balance of ship performance, making engagements more dynamic without drastically altering the established combat landscape.Marauders will experience a minor reduction in warp speed, a change designed to subtly affect their battlefield mobility. This adjustment opens up new tactical opportunities for adversaries, potentially allowing for more strategic isolation of marauders in conflict scenarios. In the realm of command ships, enhancements focus on fostering a balanced distribution of roles and effectiveness. A modest increase in the range of command bursts by 50% is introduced to improve their operational flexibility in fleet settings, enhancing their support capabilities without overshadowing other fleet components. The Nighthawk and the Astarte receive slight modifications to promote balance and encourage diversity in PvP situations.Entropic disintegrators, synonymous with Triglavian might, are adjusted to offer a more measured performance. The initial damage output is slightly reduced, with a compensatory increase in damage ramp-up per cycle. BETTER SPREADSHEETS IN SPACERecent enhancements to the EVE Online Excel add-in[www.eveonline.com] empower players with even more advanced tools for corporation member tracking, market order analysis, and structured data management. These updates, including intuitive search functions for structures and stations as well as comprehensive insights into market dynamics, are designed to optimize data-driven decision-making in New Eden. Detailed patch notes and discussions can be found in the EVE Online forums[forums.eveonline.com]. To facilitate a seamless integration of these new features, a sample worksheet[web.ccpgamescdn.com] is available, providing a practical starting point for data-hungry capsuleers to leverage the full potential of the Excel add-in.NAVIGATING THE FUTUREEVE Online continues to evolve, with a focus on ensuring that the journey through New Eden is constantly improving. Whether through balance adjustments, quality-of-life improvements, or player-influenced alterations, the sandbox keeps expanding, and the sky is not the limit but merely the beginning.Be sure to check out the patch notes[www.eveonline.com] for additional information about quality of life changes and bug fixes.

EVE Online

157

12

This game sucks.

It's basically just a place for psychopaths who have been playing the game for 20 years and who have multiple accounts to gank you.

I'm not kidding. The game is designed with two modes of play.

1. Play the game, do missions, mine etc.

2. Fly around and kill those people who are trying to play the game.

The majority of players are in category 2.

The game is built so that if your ship is specced to mine or run missions, you are automatically not fitted out for PVP.

This means that anybody who want...

97

entropyjones

15 hours ago

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Моя няша)) 

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Guide

Начинаем играть EvE:Online

Руководство для новых игроков в ЕвЕ Онлайн, который поможет вам базово ориентироваться в этом безграничном мире! 

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This is a compilation of useful information hubs, tools and websites for Eve, that will improve a novices journey throughout New Eden. 

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A short simple guide to help beginning your journey in New Eden. 

295 ratings

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Is this game worth starting for a 100 percent new player?

Pretty much the title, I saw the game on Youtube and wanna start it, but from the things i've seen, it may be intimidating, so much new things, I could get cracked by years and years long players. So is it worth to start? Is it new friendly??

26

GhostyPlaysPC

26 Feb @ 2:40pm

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Guide

How to safely mine in Nullsec [Alpha Friendly]

This guide is to teach Alpha players how to safely mine in Low/Null security space. All ships and equipment in this walkthrough are Alpha friendly. 

67 ratings

5

19

onyx12133

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14 people found this review helpful 0

Not Recommended

701.8 hrs on record

Posted: 8 March

Subscription costs a lot and it take ages to get better level skills. You need to spend loads of money to wait for better skills. It takes like 6 months to have max mining and simple reprocesing skills. After getting those skills trained your subscription expires and you lose your higher level skills and accses to use omega ships. So you need to spend more money to be able to use everyting you needed to wait for 6 month. Game is good and fun, but I wish it wouldn't be such a cash-grab.

 

Moli

58 products in account

0

How to Defend against Warp Blocking stuff ?

I went about my Business with my Destroyer.

And then some Guy Warped in and Attacked me.

His First Salvo scrapped my Shields. I returned Fire but basicly did no Damage.

His Ship and Equipment was simply massively Superior with no way for me to possibly Win.

So I tried to Run.

Thing is. My Warp and Engine were blocked.

I could neither get Distance nor Warp.

So.

How to Defend against this ?

Is there a Module that can prevent Warp Blocks or something ?...

57

Antearz

21 Feb @ 9:05pm

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New Starter Pack available now!

16 Feb

Up-and-coming capsuleers,Starting your journey in New Eden is an exciting prospect, and you can get going even faster by securing a Starter Pack, which includes valuable items like 7 days Omega, Core Ship Operations Expert System, two Basic Glamourex Boosters, and stunning SKINs to decorate your ships. https://store.steampowered.com/app/2830570/ This pack will enable you to speed up your skill training, increase your standings with the factions of New Eden, and look amazing while doing it, all for a fantastic price. Don’t delay, get the Starter Pack today!

EVE Online

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Guide

Orca Support Guide (New)

An updated Orca Support guide reflecting the new changes in fleet Boosting. I will show you the skills, some fits, the mindlinks, general information, some tips, and all around theory when it comes to using the orca either in High security Space, Or Nullse... 

1

2

Little Anthony

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2 people found this review helpful 0

Not Recommended

54.7 hrs on record

Posted: 11 March

Game is not free to play, more like a demo unless you subscribe, Subscription is way too expensive, compared to other games that has subscription service to play the game.Take a look on how much the Omega subscription cost before you play the game and consider if you want to get into that cause it ain't cheap.

 

Doronibi

2

4 people found this review helpful1 person found this review funny 0

Not Recommended

143.7 hrs on record

Posted: 5 March

P2P content, pay to get better skills access, Omega status cash grab: half of the game's content depends on $20/monthly subscriptions, not worth it. The fun comes when, after a year of PVP/PVE experience and pumping money to secure "Omega" plans to have a totally "free to play" experience. Ain't no way there's Star Trek try it out :P

 

Yatagarasu

0

Servers

Is there a thing such as pvp OR pve servers? Or is it one massive pvp server?

Now before you say, well this game is based on wars between factions... Well so is world of warcraft, starwars galaxies and starwars the old republic... I got to chose (well, forced to a faction for 2 of them) a faction and I was more focus on PVE not worrying if I was going to get back stabbed and lose progress.

I just don't like PVP...

12

Catastrophology

6 hours ago

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Подписка до 2055 в EVE ONLINE и не знаю что с игрой делать! (обзор) 

Rimas

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How is it on Steam Deck?

Saw this game has the yellow check on the deck. I tried on PC but for whatever reason I couldn't get it to boot up. I don't remember what the reason was (I'm reinstalling it now to give it another shot) but if it's decent on the deck I'd love to try it there....

11

Infinite Pudding

4 hours ago

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Launch to the Future

5 Feb

Trailblazing capsuleers,The new launcher for EVE Online will permanently replace the old one starting on 7 February. This is a crucial move forward in the effort to deepen immersion and streamline the journey into New Eden.Customize Your LaunchYou will now get into space faster, as you choose your character right there in the new launcher. The new launcher sports a sleek and modern look, easier navigation, automatic updates, and improvements to security and performance. In addition, capsuleers now have brand new methods of personalization, including the ability to customize the way they select and launch a character, account, or groups of characters simultaneously.What to expectWhen you first open the EVE launcher after the rollout on 7 February you will get prompted to update, and as you opt in the process will start. Should you choose to wait, the new version will automatically be installed the next time you open the launcher. All your user accounts and settings will be migrated into the new version automatically, and any unnecessary files related to the old launcher will be removed from your system. Any known EVE system shortcuts will be added to the new browser, as well as a shortcut to EVE Vanguard, the in-development FPS module for EVE Online.FAQYou’ll find all the details about the new launcher on the EVE Support website[support.eveonline.com] but here are some of the most common questions about the new launcher:Can I go back to the old launcher? The rollout on 7 February is permanent, and the old launcher will be deprecated. Rest assured, however, that the new one does everything the old one did, and more.The old launcher left behind some files on my system. How do I get rid of them? The old launcher leaves behind some important files and registry keys. Removing those may have adverse effects, and possibly require reinstalling EVE. Additional cleanup will be performed in a future update.The update failed and nothing starts right now. In the unlikely event of this happening, download and install a copy of the launcher from https://eveonline.com/download. Do not uninstall the old launcher, since that will remove EVE altogether.I had personalized shortcuts that are now gone! We tried our best to prepare for as many scenarios as possible, but sadly we can’t anticipate all the different customizations our players may have thought of, so some breakage can’t be helped.I use Isboxer or other third-party tools, and everything is broken after updating. Please get in touch with the developer of the software you are using. We can provide them with limited assistance, but we do not officially support any third-party launchers.Some features are not working anymore since updating the launcher. Please submit a bug report so we can fix the issue. There is a button at the top right of the launcher that looks like a bug that takes you to the bug report feature.I have just updated the launcher, and now it’s asking me to update again. Don’t worry, this is normal. We are constantly making updates to the new launcher and a new version may just have come out.I play EVE through the Epic platform – what does this mean for me? Epic has already rolled out the update to the new launcher, so if you’re an Epic user you should already be using the new launcher.I play EVE through the Steam platform – what does this mean for me? If you have recently installed EVE you are likely already using the new launcher. If not, you can wait for the update notification or uninstall EVE in your Steam library and then reinstall, which will usher in the new version.The Future Is NowWarping to New Eden has never been faster, easier, and more immersive than with the new EVE launcher. It will soon replace the old one permanently, but why wait? It’s easy to upgrade right away, by simply downloading it from the EVE website[www.eveonline.com] and following the instructions.

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Eve (rapper) - Wikipedia

Eve (rapper) - Wikipedia

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1Early life

2Career

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2.11998–2001: Beginnings, debut album and breakthrough

2.22002–2012: Eve-Olution, collaborations and acting roles

2.32013–2015: Lip Lock and label change

2.42016–present: Television projects

3Other ventures

4Personal life

5Discography

6Concert tours

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6.1Headlining

6.2Co-headlining tour

6.3Opening act

7Filmography

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7.1Film

7.2Television

7.3Appearances and reality television

7.4Video games

8Awards and nominations

9References

10External links

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Eve (rapper)

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From Wikipedia, the free encyclopedia

American rapper, singer, and actress (born 1978)

For other uses, see Eve (disambiguation).

EveEve at The Heart Truth's Red Dress Collection Fashion Show in 2011BornEve Jihan Jeffers (1978-11-10) November 10, 1978 (age 45)Philadelphia, Pennsylvania, U.S.EducationMartin Luther King High SchoolOccupations

Rapper

singer

songwriter

actress

television personality

Years active1996–presentWorksDiscographyfilmographyTelevisionEveSpouse

Maximillion Cooper ​(m. 2014)​Children1AwardsFull listMusical careerGenresHip hopInstrument(s)VocalsLabels

From the Rib

Sony Music

Full Surface

Interscope

Aftermath

Ruff Ryders

Formerly ofRuff Ryders

Musical artist

Eve Jihan Cooper (née Jeffers; born November 10, 1978) is an American rapper, singer, and actress. Her debut studio album, Let There Be Eve...Ruff Ryders' First Lady (1999) reached number one on the Billboard 200—making her the third female rapper to accomplish this feat—and received double platinum certification by the Recording Industry Association of America (RIAA). The album spawned the hit singles "What Ya Want" (featuring Nokio), "Love Is Blind," and "Gotta Man." That same year, she guest featured on The Roots' Grammy Award-winning single "You Got Me" as well as Missy Elliott's single "Hot Boyz," which peaked within the top ten of the Billboard Hot 100.

Eve's second studio album, Scorpion (2001) was released to similar success. Its lead single, "Let Me Blow Ya Mind" (featuring Gwen Stefani) won her and Stefani the inaugural Grammy Award for Best Rap/Sung Collaboration and an MTV Video Music Award, while peaking at number two on the Billboard Hot 100. Her third album, Eve-Olution (2002) found continued success and yielded the single "Gangsta Lovin'" (featuring Alicia Keys), which likewise peaked at number two on the chart. The album also spawned the Dr. Dre-produced single "Satisfaction," which, along with her 2007 single "Tambourine" and guest performance on City High's 2001 single "Caramel," peaked within the top 40 of the Billboard Hot 100. She also guest featured on Gwen Stefani's Grammy Award-nominated 2004 single "Rich Girl," which received double platinum certification by the RIAA. After parting ways with Interscope Records, Eve released her fourth studio album, Lip Lock (2013) as her first independent project.

As an actress, she starred as Terri Jones in the comedy drama films Barbershop, Barbershop 2: Back in Business, and Barbershop: The Next Cut, and played the lead role of Shelley Williams on the UPN television sitcom Eve. Eve also had supporting roles in the drama film The Woodsman (2004), the comedy film The Cookout (2004) and the horror film Animal (2014). From 2017 to 2020, she co-hosted the CBS Daytime talk show The Talk, where she was nominated for two Daytime Emmy Award.

Early life[edit]

Eve Jihan Jeffers was born in Philadelphia, Pennsylvania, the daughter of Julie Wilcher, a publishing company supervisor and Jerry Jeffers, a chemical plant supervisor.[1] Eve lived in West Philadelphia until age 13 when her family moved to the neighborhood of Germantown.[2] She graduated from Martin Luther King High School in Philadelphia.[2]

At the age of 18, she worked as a stripper until rapper Mase convinced her to quit.[3][4] In 1999, Eve discussed stripping in an interview with Rolling Stone, saying "that was a hustle, too; there's a song about it on my album, 'Heaven Only Knows.' But I don't regret it – I was eighteen and confused, going through personal problems. I did it for about a month, and I was glad I did it. It helped me find Eve, helped me get serious. It was depressing – a lot of those girls have three or four kids. I'd sit there and be like, 'Eve, you don't belong here, this is not your world.'"[5]

Eve's first musical interest was singing. She sang in many choirs and even formed an all-female singing group (Dope Girl Posse or EDGP) with a manager.[6] This group covered songs from En Vogue and Color Me Badd. The group's manager suggested that they should start rapping, and Eve stuck with it. After the group split up, Eve began working on a solo career under the name "Eve of Destruction".[6]

Career[edit]

1998–2001: Beginnings, debut album and breakthrough[edit]

In 1998, Eve appeared on the Bulworth soundtrack as Eve of Destruction while signed to Dr. Dre's record label Aftermath Entertainment. She appeared on DMX's song "Ruff Ryders' Anthem" (Remix) from his album It's Dark and Hell Is Hot and The Roots' single "You Got Me" from the band's fourth album Things Fall Apart.[7] Eve also provided background vocals on The Roots' song "Ain't Sayin' Nothin' New" from Things Fall Apart and is credited as Eve of Destruction. Eve's first single, "What Y'all Want", featuring Nokio the N-Tity of Dru Hill, was released in June 1999.[8] The song peaked at number 29 on the U.S. Billboard Hot 100 chart and at number one on the Hot Rap Songs chart. "What Ya'll Want" was included on the compilation album Ryde or Die Vol. 1 (1999).[9]

Her debut album called Let There Be Eve...Ruff Ryders' First Lady was released on September 14, 1999, by Ruff Ryders Entertainment and Interscope Records.[9][2] It sold 213,000 copies in the first week. The album has sold over 2 million copies (according to SoundScan) and is certified Double Platinum. The album features singles such as "Gotta Man" and "Love Is Blind".[9] "Love Is Blind" was written when she was 16 and based on her 17-year-old best friend's relationship with a 35-year-old abusive man by whom she became pregnant.[10] All of the songs on the album were written by Eve herself. Eve became the third female hip-hop artist to have her album peak at number one on the Billboard 200 (Lauryn Hill's debut album, The Miseducation of Lauryn Hill, being the first to top the chart in 1998 and Foxy Brown's second album, Chyna Doll achieving the feat earlier in 1999). In November 1999, Eve was featured on Missy Elliott's single "Hot Boyz (Remix)" along with Nas, Lil Mo, and Q-Tip.[11] The remix broke the record for most weeks at number-one on the US R&B chart on the issue dated January 15, 2000; as well as spending 18 weeks at number one on the Hot Rap Singles from December 4, 1999, to March 25, 2000.[11]

Eve does not like being referred to as a "Pop Princess."

Her second studio album Scorpion, was released on March 6, 2001. She appeared on the cover of Jet magazine, which referred to her as the "Queen of Rap".[12] The album's first single, "Who's That Girl" peaked at number 47 on the Billboard Hot 100 and number six in the United Kingdom.[13] It was also number 97 on VH1's 100 Greatest Songs of Hip Hop. The second single, "Let Me Blow Ya Mind" with Gwen Stefani of No Doubt, peaked at number two on the Billboard Hot 100 and number one on the US Mainstream Top 40 chart.[9] It won a Grammy Award in 2002 for Best Rap/Sung Collaboration, which was a brand new category at the time. The song was listed at number seven on the 2001 Pazz & Jop list, a survey of several hundred music critics conducted by Robert Christgau.[14][15] A remix of "Love Is Blind" featuring singer Faith Evans also appeared on the album. In 2001, Eve won the BET Award for Best Female Hip-Hop Artist.[16] In November 2001, she appeared as a contestant on the game show Who Wants to Be a Millionaire and won $32,000 for her charity.[17]

2002–2012: Eve-Olution, collaborations and acting roles[edit]

Eve in 2003

Eve's third album, Eve-Olution, was released by Ruff Ryders Entertainment on August 27, 2002, and peaked at number six on the Billboard 200. The album's first single, "Gangsta Lovin'", with Alicia Keys, became her second consecutive number-two hit on the Billboard Hot 100, as well as her third consecutive top ten hit in the United Kingdom. The second single, "Satisfaction" was moderately successful in the United States, reaching number 27 and 22 on the Billboard Hot 100 and R&B/Hip-Hop Songs chart. Eve-Olution has sold over 500,000 copies in the U.S. and was certified gold in sales by the Recording Industry Association of America (RIAA). In 2002, Eve appeared on the remixed version of Michael Jackson's "Butterflies". She appeared in the action film XXX (2002) and all three Barbershop films (Barbershop, Barbershop 2: Back in Business, and Barbershop: The Next Cut). In 2003, Eve starred as a fashion designer called Shelly Williams in the television sitcom, Eve.[18] The show followed two sets of male and female friends attempting to navigate relationships with the opposite sex.[18] The show aired for three seasons on UPN from September 15, 2003, to May 11, 2006.[18] Eve guest starred as Yvette Powell in an episode of NBC's crime drama television series Third Watch. In 2004, she appeared in two films, The Woodsman and The Cookout.[19]Eve at The Heart Truth's Red Dress Collection Fashion Show in 2011

In 2005, she appeared on Gwen Stefani's song "Rich Girl", which peaked at number seven on the Billboard Hot 100 in March. In the United States, "Rich Girl" was certified gold, and it received a nomination for Best Rap/Sung Collaboration at the 47th Grammy Awards.[20] The same year, she appeared on the official remix of Amerie's number one U.S. R&B single, "1 Thing". She also appeared on Keyshia Cole's single "Never" and Teairra Mari's official remix for "No Daddy". In 2007, Eve appeared on Kelly Rowland's single "Like This" which reached the top-ten in Ireland and the United Kingdom, the top-twenty in Australia and New Zealand, as well as number 30 on the US Billboard Hot 100 chart.[21] In July 2007, Eve made a guest appearance on Maroon 5's second single "Wake Up Call" on Live 45th at Night. In late 2008, she performed "Set It On Fire", which became available on the Transporter 3 soundtrack. In April 2009, Eve and Lil Jon appeared on the song "Patron Tequila", the debut single of girl group Paradiso Girls.[22]

She played Ophelia Franklin in the British drama film Flashbacks of a Fool (2008). In 2009, she landed a role as Rosa Sparks in the comedy-drama film Whip It, opposite Elliot Page and Drew Barrymore.[23] It received generally positive reviews from critics but did not perform well financially, having made $16.6 million worldwide against its $15 million budget. Also in 2009, she portrayed La-La Buendia in an episode of CBS' crime drama series Numbers and appeared in two episodes of Fox's musical comedy-drama series Glee, appearing as Grace Hitchens.[24][25] She portrayed Latisha in the crime thriller film 4.3.2.1. (2010) alongside Emma Roberts and Tamsin Egerton. Eve hosted the 2010 MTV Africa Music Awards.[26]

In March 2010, Eve was featured on the official remix of Ludacris' song "My Chick Bad".[27] In November 2010, Eve performed a rap on Australian singer Guy Sebastian's single "Who's That Girl", which reached number one on the ARIA Singles Chart and has been certified 4× Platinum.[28] In December 2010, Eve was featured on Alicia Keys' song "Speechless", which charted at number 71 on the US Hot R&B/Hip-Hop Songs chart in early 2011. In March 2011, Eve was featured on Swizz Beatz' song "Everyday (Coolin')", the first promotional single from his upcoming album Haute Living. In April 2011, she appeared on Jill Scott's song "Shame" from her album The Light of the Sun. She also appeared on Russian rapper Timati's new single "Money In Da Bank" and Wolfgang Gartner's song "Get Em".[29] In April 2012, Eve appeared on reggae artist Shaggy's single "Girls Just Wanna Have Fun".[30]

2013–2015: Lip Lock and label change[edit]

Eve performing at the Roxy in 2013In 2007, Eve began working on a new album titled Lip Lock.[31] Five of the album's songs were produced by Swizz Beatz, including the singles "Tambourine" and "Give It to You" (featuring Sean Paul). "Tambourine" debuted at number 73 on the Billboard Hot R&B/Hip-Hop Songs chart in the week of April 19, 2007. In the United Kingdom, the song debuted at number 38, two weeks before the song's physical release. "Tambourine" peaked at number 18 there and was her fifth consecutive top twenty solo hit in the UK. The song peaked at number 68 on Rolling Stone's list of the 100 Best Songs of 2007,[32] and was placed at number 70 on MTV Asia's list of Top 100 Hits of 2007.[33] Pharrell Williams produced the song "All Night Long", in which Eve sings rather than raps.[34][35] The album ran into a series of delays due to corporate change at the record label and discontent with the lackluster success of the singles.

The album was renamed twice from "Here I Am" to "Flirt" to "Lip Lock". After Eve left Interscope Records and signed with EMI, Lip Lock was expected to be released in 2011, but it was delayed again. In 2012, Eve decided to release the album as an independent artist, and stated that there will be several buzz singles before the official single release.[36][37] In an interview with Billboard, Eve stated that "one of the biggest things that I wanted to do on this album was make people realize why they fell in love with me in the first place and then take them on a journey to where I am now musically. My ear is different but I think people will recognize me. I think you'll hear that I'm in a happy place. I miss my music. My hunger is different than the first time around".[38] On October 9, 2012, Eve released a promotional single titled "She Bad Bad" on iTunes.[39] In November 2012, Eve released a series of weekly remixes on YouTube called EVEstlin' Tuesdays, in which she added freestyle rap verses on 2012 hit singles, such as Rihanna's "Diamonds" and Miguel's "Adorn".[40]

The album's first official single, "Make It Out This Town", featuring Gabe Saporta of Cobra Starship was released on February 23, 2013.[41][42] In an interview with Rap-Up TV, Eve confirmed that the second official single would be "Eve" featuring Jamaican reggae artist Miss Kitty.[43] The music video for the song was shot in London in February 2013 and premiered on BET on April 29, 2013.[44] On May 14, 2013, Lip Lock was released under her own label From The Rib Music and distributed through Sony/RED.[39] The album debuted at number 46 on the Billboard 200 chart. The album features collaborations with Juicy J, Dawn Richards, Claude Kelly, Pusha T, Chrisette Michele, Nacho, Gabe Saporta, Propaine, Missy Elliott, and Snoop Dogg.[45] She appeared in the post-apocalyptic action comedy Bounty Killer (2013) and the horror thriller film Animal (2014). In 2014, Eve appeared in two episodes of the Oxygen reality television series Sisterhood of Hip Hop.[46] She portrayed Amaya in Lifetime's romantic comedy television film With This Ring (2015) alongside Jill Scott and Regina Hall.[47]

2016–present: Television projects[edit]

In April 2016, it was announced that Eve would join Gwen Stefani on her This Is What the Truth Feels Like Tour.[48][49] The tour began on July 12, 2016, in Mansfield, Massachusetts at the Xfinity Center and continued throughout North America before concluding on October 16, 2016, in Inglewood, California at The Forum.[50] In 2016, she hosted VH1's annual event Hip Hop Honors, which honors old school and golden age hip hop rappers and contributors for their long-term influence and importance in the history of hip hop culture. In 2017, she portrayed Cecile James in two episodes of VH1's satirical comedy-drama television series Daytime Divas. On November 14, 2017, Eve became a co-host of the CBS Daytime talk show, The Talk, replacing Aisha Tyler.[51][52][53] In 2018, she appeared in several television shows, including Jane the Virgin, Empire, Celebrity Family Feud, and Happy Together.[54]

On July 12, 2019, Eve released her first single in six years titled "Reload", featuring Jamaican dancehall artist Konshens.[55][56][57] In November 2019, Eve and Gwen Stefani performed "Rich Girl" on NBC's competition series The Voice.[58][59] The special performance celebrated Stefani's debut solo album's 15th anniversary.[60] Eve hosted the 47th annual Daytime Emmy Awards with Sharon Osbourne, Sheryl Underwood, Carrie Ann Inaba, and Marie Osmond on June 26, 2020.[61][62][63] She received a second Daytime Emmy Award nomination for Outstanding Entertainment Talk Show Host along with her The Talk co-stars in 2020.[64] On the November 2, 2020, episode of The Talk, Eve announced that she would be leaving the show at the end of the year due to the impending lockdown restrictions preventing her from returning to the US, and plans to expand her current family.

On March 6, 2021, Eve released a 20th anniversary re-release of her album Scorpion with four new remixes.[65] On June 16, 2021, Eve and Trina battled in the webcast series Verzuz.[66]

On March 8, 2021, it was announced that Eve was to join the cast of American Broadcasting Company's music series Queens, alongside Naturi Naughton and Brandy.[67][68][69][70] In May 2021, it was announced the show was being picked up for a full series,[71][72][73][74] followed by the first official trailer, released on May 18, 2021.[75] On October 1, 2021, the first promo single from Queens (“Nasty Girl")

was released featuring Eve alongside the cast: Brandy, Naturi Naughton and Nadine Velazquez.[76] A music video, directed by Tim Story, was released on the same day.[77] This was followed on October 18, 2021, by another rap song from the Queens soundtrack: “The Introduction”, which was co-written by Nas.[78] Queens debuted on October 19, 2021, and reviews were largely positive; Caroline Framke for Variety praised the quartet's musical offering, calling their raps “sharp and distinct […] making clear their talent as both individuals and a swaggering collective”.[79] Angie Han for The Hollywood Reporter called the show “Impressive […] lavish […] magic”.[80] The show was cancelled in early 2022 after one season.[81]

Other ventures[edit]

Eve has appeared in music videos throughout her career. She has graced the covers of numerous magazines, including Essence, Teen People, Allure, Rolling Stone, Paper, Philadelphia Style, Giant, Blaze, Vibe, Inked, XXL, and Ebony.[82] She has also appeared in television commercials for Clarica, Pepsi, and Sprite. Her print ads include Tommy Hilfiger and MAC Cosmetics' Viva Glam campaign.[83]

In 2003, Eve launched a clothing line titled Fetish which was targeted towards black women.[84][85] Fetish was discontinued in September 2009.[86][87]

Personal life[edit]

Eve divides her time between London, Los Angeles and New York. She began dating Maximillion Cooper in 2010.[88] The couple became engaged on December 25, 2013,[89] and married on June 14, 2014, in Ibiza, Spain. Eve has four stepchildren, all from Cooper's previous marriage.[90] In October 2021, Eve announced she was expecting her first child with Cooper.[91] Their first child, a son, was born on February 1, 2022.[92]

Discography[edit]

Main article: Eve discography

Studio albums

Let There Be Eve...Ruff Ryders' First Lady (1999)

Scorpion (2001)

Eve-Olution (2002)

Lip Lock (2013)

Concert tours[edit]

Headlining[edit]

Lip Lock Tour (2013)[93]

Co-headlining tour[edit]

Ruff Ryders-Cash Money Tour (2000)[94]

Total Request Live Tour (2001)

Ruff Ryders 20th Anniversary Tour (2017)[95]

Opening act[edit]

Ja Rule Tour (2003)[96]

This Is What the Truth Feels Like Tour (2016)

Filmography[edit]

Film[edit]

Year

Title

Role

Notes

2002

XXX

J.J.

2002

Barbershop

Terri Jones

2003

Charlie's Angels: Full Throttle

Herself

Cameo

2004

The Woodsman

Mary-Kay

2004

Barbershop 2: Back in Business

Terri Jones

2004

The Cookout

Becky

2008

Flashbacks of a Fool

Ophelia Franklin

2009

Good Hair

Herself

Documentary

2009

Whip It

Rosa Sparks

2010

4.3.2.1.

Latisha

2011

Gumball 3000: LDN 2 NYC

Herself

Documentary

2012

Gumball 3000: Number 13

2012

All Wifed Out

Natalie

2013

Bounty Killer

Mocha Sujata

2014

Animal

Barbara

2016

Barbershop: The Next Cut

Terri Jones

Television[edit]

Year

Title

Role

Notes

2003

Third Watch

Yvette Powel

Episode: "Second Chances"

2003

Spider-Man: The New Animated Series

Cheyenne / Talon (Voice)

Episode: "Keeping Secrets"

2003–2006

Eve

Shelly Williams

Lead role (66 episodes)Co-executive producer (21 episodes)

2004

One on One

Ida

Episode: "It's a Mad, Mad, Mad, Mad Hip Hop World"

2009

Numbers

La-La Buendia

Episode: "Sneakerhead"

2009

Glee

Grace Hitchens

2 episodes

2011–2012

Single Ladies

Herself

2 episodes

2012

Whitney

Britnee

Episode: "Something Old, Something New"

2015

With This Ring

Amaya

Television film

2017

Daytime Divas

Cecile James

2 episodes

2018

Jane the Virgin

Herself

Episode: "Chapter Seventy-Four"

2018

Empire

Episode: "Bloody Noses and Crack'd Crowns"

2018

Happy Together

Episode: "The Power of Yes... Men"

2020

Kidding

Episode: "I Wonder What Grass Tastes Like"

2021

Feel Good

Audrey

1 episode

2021-2022

Queens

Breanna "Professor Sex"

Main cast, 10 episodes

Appearances and reality television[edit]

Year

Title

Role

Notes

2001

Who Wants to Be a Millionaire

Herself / Contestant

Episode: "Episode dated 26 November 2001"

2001–2005

Saturday Night Live

Herself / Musical Guest

3 episodes

2005

Red Nose Day

Herself

2005 edition

2005

America's Next Top Model

Episode: "The Girl Who Gets Bad News"

2005

The Apprentice

Episode: "Bling It On"

2007

LA Ink

Episode: "LA Ink Grand Opening"

2008

Stylista

Episode: "The Right Fit"

2010

Behind the Music

Episode: "Eve"

2010

MTV Africa Music Awards 2010

Herself / Host

Television special

2011

Audrina

Herself

Episode: "Cheers to the Freakin' Weekend"

2012

L.A. Hair

Episode: "First Cut Is the Deepest"

2012

Double Exposure

Episode: "A Monster with Two Heads"

2013

The Getaway

Episode: "Eve in Kingston"

2013

Fashion Police

Episode: "Eve & Kevin Hart"

2014

RuPaul's Drag Race

Herself / Guest Judge

Episode: "Oh No She Betta Don't!"

2014

Sisterhood of Hip Hop

Herself

2 episodes

2016

Hip Hop Honors

Herself / Host

Television special

2016

The Real

Herself / Guest Co-Hostess

5 episodes

2017–2020

The Talk

Herself / co-host

630 episodes

2018

Celebrity Family Feud

Herself

Episode: "Rashad Jennings vs. Eve"

2020

Ruff Ryders Chronicles

Five-part docu series

2020

Play On: Celebrating the Power of Music to Make Change

Herself / co-host

Television special

2022

Origins of Hip Hop

Herself

2 episodes

Video games[edit]

Year

Title

Role

Notes

2003

XIII

Major Jones

Voice

2020

XIII Remake

Awards and nominations[edit]

Main article: List of awards and nominations received by Eve

References[edit]

^ "Adamant Eve". People. September 23, 2002.

^ a b c Frisby, Mister Mann (September 2, 1999). "Eve "n' the Score: All About Eve: Rapper Posed to Break Out of Germantown". Philadelphia Daily News. p. 47.

^ Starbury, Allen (June 16, 2010). "Eve Says Mase Is The Reason She Stopped Stripping & Focused On Music". BallerStatus.com. Retrieved March 5, 2018.

^ Harling, Danielle (June 17, 2010). "Mase Helped Eve Turn From Stripping To Rapping". HipHopDX. Retrieved December 1, 2019.

^ Diehl, Matt (October 28, 1999). "Q&A: Eve". Rolling Stone. Retrieved December 1, 2019.

^ a b "Eve | Biography & History". AllMusic. Retrieved December 1, 2019.

^ "Things Fall Apart - The Roots - Songs, Reviews, Credits - AllMusic". AllMusic.

^ Morgan, Glennisha (September 13, 2019). "Eve Confronted Domestic Abuse On Her Powerful, Vulnerable Debut, 'Let There Be Eve'". My Kiss Radio 93.5. Retrieved December 1, 2019.

^ a b c d Madden, Sidney (September 14, 2016). "Eve Drops Debut Album: Today in Hip-Hop". XXL. Retrieved December 1, 2019.

^ "Eve Interview On Domestic Violence Stats | 10 daily". 10daily.com.au. November 18, 2018. Retrieved December 1, 2019.

^ a b "Missy Elliott's "Hot Boyz" Remix Remains A Heater 20 Years Later". Vibe. November 9, 2019. Retrieved December 1, 2019.

^ "Cover Story: Eve". Jet. April 9, 2001.

^ "Eve will still blow your mind". Dazed. July 12, 2019. Retrieved December 1, 2019.

^ "Jazz & Pop 2001: Critics' List". The Village Voice. February 12, 2002. Retrieved August 15, 2007.

^ "Eve". Answers.com. Retrieved March 11, 2015.

^ "BET Awards 2001 Winners". BET.com. Retrieved April 30, 2019.

^ 1/2 Eve on Millionaire, archived from the original on October 28, 2021, retrieved December 1, 2019

^ a b c "Eve | TV Guide". TVGuide.com. Retrieved December 1, 2019.

^ "'Cookout' Sizzles With Latifah, Ja Rule, Eve". Billboard. Retrieved December 1, 2019.

^ "Eve". IMDb. Retrieved November 30, 2019.

^ "Kelly Rowland Chart History". Billboard. Retrieved November 30, 2019.

^ Paradiso Girls - Patron Tequila ft. Lil Jon, Eve (Official Video), archived from the original on October 28, 2021, retrieved November 30, 2019

^ Vineyard, Jennifer. "Eve And Ellen Page 'Whip It' For Drew Barrymore's Roller Derby Pic". MTV News. Retrieved November 30, 2019.

^ Mickey O'Connor (June 24, 2009). "Rapper Eve to Guest-Star on Glee". TV Guide Online. Retrieved June 25, 2009.

^ Casting Scoops EW.com, December 22, 2008

^ "Eve Tapped To Host 2010 Africa Music Awards". The Latest Hip-Hop News, Music and Media | Hip-Hop Wired. December 9, 2010. Retrieved November 30, 2019.

^ "Ludacris - My Chick Bad Remix ft. Diamond, Trina, Eve". YouTube. March 23, 2010. Archived from the original on October 28, 2021. Retrieved March 11, 2015.

^ ARIA Single Accreditations 2011 Archived May 15, 2011, at the Wayback Machine Australian Recording Industry Association. Retrieved May 4, 2011

^ "Timati feat. Eve - Money in the Bank (official video)". YouTube. April 7, 2011. Archived from the original on October 28, 2021. Retrieved March 11, 2015.

^ "Shaggy ft Eve - Girls Just Want To Have Fun". www.youtube.com. Archived from the original on October 28, 2021.

^ Reid, Shaheem (June 26, 2007). "Eve Fulfills Her 'Fantasy' With Robin Thicke, Says She's Still Cool With Dr. Dre". MTV News. Retrieved August 9, 2009.

^ No byline (December 11, 2007). "The 100 Best Songs of 2007" Rolling Stone. Retrieved December 21, 2007

^ MTV Asia, "Top 100 Hits List" Archived December 22, 2007, at the Wayback Machine. Retrieved December 27, 2007

^ Rodriguez, Jayson (May 14, 2007). "Eve Opens Up About Singing On New LP, Her DUI Arrest, Hip-Hop Lyrics". MTV News. Retrieved August 9, 2009.

^ "Eve - Here I Am Preview". XXL. May 29, 2007. Archived from the original on April 13, 2009. Retrieved August 9, 2009.

^ Eve Readies Buzz Single, Weighs In on Azealia Banks and Iggy Azalea. Rap-Up.com. Retrieved on May 11, 2012.

^ Eve - New Album (2011) says (December 20, 2011). "Rapper Eve expecting to Drop a New Album in 2012! « TrueExclusives". Trueexclusives.com. Archived from the original on April 26, 2012. Retrieved March 30, 2012.{{cite web}}: CS1 maint: numeric names: authors list (link)

^ "Eve Forms Label to Release 'Lip Lock,' Her First Album in 11 Years". www.billboard.com. Retrieved January 24, 2013

^ a b "Exclusive: Rapper Eve Chats About Her New Album, Lip Lock, Creative Independence, and Pop-Culture Obsessions". Glamour. May 14, 2013. Retrieved December 1, 2019.

^ "EVEstylin' Tuesdays". www.youtube.com.

^ "iTunes - Music - Make It Out This Town - Single by Eve feat. Gabe Saporta". itunes.apple.com. Retrieved February 26, 2013.

^ "Make It Out This Town (Official Video) on EveVEVO channel". www.youtube.com/evevevo. Archived from the original on October 28, 2021. Retrieved March 29, 2013.

^ "Eve Talks Comeback, 'Lip Lock', new single 'EVE'". Rap-Up TV. Archived from the original on October 28, 2021. Retrieved April 17, 2013.

^ "New video: Eve ft Miss Kitty - EVE". Rap-up.com. Retrieved April 30, 2013.

^ "Eve announces U.S. Lip Lock Tour". Rap-up.com. Retrieved July 23, 2013.

^ Corry, Kristin (June 9, 2014). "'Sisterhood of Hip Hop' to Debut on Oxygen This Summer". Vibe. Vibe.com. Retrieved June 14, 2014.

^ Jaffe, Eric (July 23, 2014). "Jill Scott, Eve, Regina Hall To Star In A Lifetime Movie". HotNewHipHop. Retrieved July 13, 2014.

^ Kreps, Daniel (April 18, 2016). "'Gwen Stefani Plots 'This Is What the Truth Feels Like' Summer Tour". Rolling Stone. RollingStone.com. Retrieved April 18, 2016.

^ "Gwen Stefani Announces 'This Is What The Truth Feels Like' Tour With Eve!". Ice Cream Convos. April 18, 2016. Retrieved November 30, 2019.

^ "Gwen Stefani announces 'This is What the Truth Feels Like' tour with Eve". EW.com. Retrieved November 30, 2019.

^ Wagmeister, Elizabeth (November 14, 2017). "'The Talk' Adds Eve as Permanent Co-Host Following Aisha Tyler Departure". Variety. Retrieved November 30, 2019.

^ "Eve officially joins 'The Talk' as new host". Los Angeles Times. November 14, 2017. Retrieved November 30, 2019.

^ Eve Gushes About Joining 'The Talk' as Newest Co-Host (Exclusive), retrieved September 28, 2019

^ "Eve | TV Guide". TVGuide.com. Retrieved November 30, 2019.

^ "Eve Returns with New Single 'Reload'". Rap-Up. Retrieved November 30, 2019.

^ Shaffer, Claire (July 11, 2019). "Hear Eve's First New Song in Six Years". Rolling Stone. Retrieved November 30, 2019.

^ "Let's Go! Eve Announces First Single In Six Years 'Reload'". Essence. Retrieved November 30, 2019.

^ "Gwen Stefani Reunites with Eve for Performance Celebrating Debut Solo Album's 15th Anniversary". PEOPLE.com. Retrieved November 30, 2019.

^ "'The Voice' recap: Come for the eliminations, stay for the Gwen Stefani and Eve performance". EW.com. Retrieved November 30, 2019.

^ "'The Voice': Eve Makes an Appearance as Top 10 Is Revealed". The Hollywood Reporter. November 26, 2019. Retrieved November 30, 2019.

^ "Sharon Osbourne, Sheryl Underwood, Eve, Carrie Ann Inaba, and Marie Osmond will host the Daytime Emmy Awards later this month - 21-Jun-2020 - NZ Entertainment news". home.nzcity.co.nz. Retrieved June 28, 2020.

^ Keveney, Cydney Henderson and Bill. "Daytime Emmy winners acknowledge COVID-19 epidemic, racial justice efforts in remote ceremony". USA TODAY. Retrieved June 28, 2020.

^ "'The Talk's' Eve, Marie Osmond Describe How 47th Annual Daytime Emmy Awards Went Virtual". June 26, 2020. Retrieved June 28, 2020.

^ "Daytime Emmys 2020: See All the Winners". PEOPLE.com. Retrieved June 28, 2020.

^ "EVE @therealeve on Instagram: "Happy Birthday Scorpion! It's so crazy it's been 20 years since this album dropped! I remember the whole process of putting this album…"". Instagram. Archived from the original on December 23, 2021. Retrieved March 7, 2021.

^ "Eve vs. Trina in 'Verzuz' Battle of Hip-Hop Greats: See Billboard's Scorecard and Winner For the Showdown". Billboard. Retrieved June 17, 2021.

^ Otterson, Joe (March 8, 2021). "Brandy Joins ABC Music Drama Pilot 'Queens'". Variety. Retrieved April 23, 2021.

^ Haylock, Zoe (March 8, 2021). "Brandy to Return to TV in ABC Hip-Hop Drama Queens". Vulture. Retrieved April 23, 2021.

^ Cuby, Michael (March 9, 2021). "Brandy Will Star in a New ABC Drama About a Reunited Hip-Hop Group". Nylon. Retrieved April 23, 2021.

^ "Brandy, Naturi Naughton, Eve, & More Continue Shooting New ABC Music Series 'Queens'". thatgrapejuice.net. April 16, 2021. Retrieved April 23, 2021.

^ "'The Wonder Years', 'Queens', 'Maggie' & 'Abbott Elementary' Picked Up To Series At ABC". Deadline Hollywood. May 14, 2021. Retrieved May 16, 2021.

^ "ABC Announces Full Season Order Of 'Queens' Starring Brandy, Eve, & Naturi Naughton". thatgrapejuice. May 14, 2021. Retrieved May 16, 2021.

^ "Queens is a new drama coming to ABC. #QueensABC @TheRealEve @4everBrandy @naturinaughton @nadinevelazquez". Twitter. May 14, 2021. Retrieved May 16, 2021.

^ Nemetz, Dave (May 14, 2021). "ABC Orders The Wonder Years Reboot, Hip-Hop Drama Queens, More to Series". TVLine. Retrieved May 16, 2021.

^ "Bow Down Fire Police cars revolving light #QueensABC this fall. Tuesdays. 10PM. @abc_queens". Twitter. May 18, 2021. Retrieved May 19, 2021.

^ "Nasty Girl (single)". Apple Music. October 1, 2021. Retrieved October 4, 2021.

^ Abraham, Mya (October 1, 2021). "Brandy, Eve, Naturi Naughton, And Nadine Velazquez Drop "Nasty Girl" Single, Ahead Of 'Queens' Premiere". Vibe. Retrieved October 4, 2021.

^ "Queens Cast The Introduction". Apple Music. October 18, 2021. Retrieved October 18, 2021.

^ Framke, Caroline (October 18, 2021). "ABC's 'Queens' Lets Brandy, Eve, Crafty Melodrama Shine: TV Review". Variety. Retrieved October 18, 2021.

^ Han, Angie (October 18, 2021). "Queens Review". The Hollywood Reporter. Retrieved October 18, 2021.

^ "'Queens' Cancelled At ABC After Just One Season". Essence. May 9, 2022. Retrieved December 26, 2022.

^ "Eve Magazine Cover Photos - List of magazine covers featuring Eve - FamousFix". FamousFix.com. Retrieved December 1, 2019.

^ "Eve". IMDb. Retrieved November 30, 2019.

^ Ray, Carla (October 4, 2003). "Fashion Entrepreneurs". Billboard. New York City: Billboard-Hollywood Media Group (Eldridge Industries). p. 84. Retrieved June 17, 2018.

^ "Eve Relaunches Fetish Clothing Line | rapdirt.com". rapdirt.com. Retrieved November 30, 2019.

^ "Fetish by Eve | Handbags, Women's Clothing | Buy Online". Celebrity Clothing Line. April 29, 2010. Retrieved November 30, 2019.

^ "Eve's "Fetish"". StyleBistro. Retrieved November 30, 2019.

^ "Check out Video of the Ultimate Car Couple: Eve and Maximillion at Gumball 3000". Complex. May 31, 2011. Retrieved July 15, 2011.

^ "Eve Is Engaged to British Designer Maximillion Cooper!". E! Online. December 30, 2013.

^ Bromley, Melanie; Heller, Corinne (June 14, 2014). "Exclusive: Eve Is Married! Rapper Weds Maximillion Cooper in Ibiza". E! News. Retrieved November 2, 2020. The two have been together for about four three years and got engaged on Christmas Day last year. He shares four children with an ex-wife.

^ "Eve Expecting First Child With Husband Maximillion Cooper". People.com. October 15, 2021.

^ Etienne, Vanessa (February 10, 2022). "Eve Welcomes First Baby, Son Wilde Wolf, with Husband Maximillion Cooper". People. Meredith Corporation.

^ "Eve Announces U.S. 'Lip Lock' Tour". Rap-Up. July 23, 2013. Retrieved June 8, 2022.

^ "DMX, Juvenile, Eve Top Cash Money, Ruff Ryders Tour". MTV News. February 23, 2000. Retrieved June 8, 2022.

^ Craighead, Olivia (June 21, 2017). "Ruff Ryders 20th Anniversary Tour To Feature DMX, Eve, Swizz Beatz, And More". The FADER. Retrieved June 8, 2022.

^ "Ja Rule, Eve Hit The Road". Billboard. January 15, 2003. Retrieved June 8, 2022.

External links[edit]

Wikimedia Commons has media related to Eve.

Archive of Eve official website

Eve at IMDb

Media offices

Preceded byAisha Tyler

The Talk co-host 2017–2020

Succeeded byElaine Welteroth

Preceded byWyclef Jean

MTV Africa Music Awards host 2010

Succeeded byMarlon Wayans

vteEve

Discography

Awards and nominations

Studio albums

Let There Be Eve...Ruff Ryders' First Lady

Scorpion

Eve-Olution

Lip Lock

Singles

"What Ya Want"

"Love Is Blind"

"Gotta Man"

"Got It All"

"Who's That Girl?"

"Let Me Blow Ya Mind"

"Gangsta Lovin'"

"Satisfaction"

"Tambourine"

"Give It to You"

Featured singles

"You Got Me"

"Girlfriend/Boyfriend"

"Ryde or Die, Bitch"

"Hot Boyz (Remix)"

"Recognize"

"Brotha"

"Caramel"

"4 My People"

"Not Today"

"Rich Girl"

"Never"

"Like This"

"Patron Tequila"

"Who's That Girl"

"Girls Just Wanna Have Fun"

Other songs

"Speechless"

"Tonight"

Related articles

Eve

episodes

Ruff Ryders Entertainment

Awards for Eve

vteBET Award for Best Female Hip Hop Artist

Eve (2001)

Missy Elliott (2002–04)

Remy Ma (2005)

Missy Elliott (2006, 08)

M.I.A (2009)

Nicki Minaj (2010–16)

Remy Ma (2017)

Cardi B (2018–19)

Megan Thee Stallion (2020–22)

Latto (2023)

vteGrammy Award for Best Melodic Rap Performance2000s

"Let Me Blow Ya Mind" – Eve featuring Gwen Stefani (2001)

"Dilemma" – Nelly featuring Kelly Rowland (2002)

"Crazy in Love" – Beyoncé featuring Jay-Z (2003)

"Yeah!" – Usher featuring Ludacris and Lil Jon (2004)

"Numb/Encore" – Linkin Park and Jay-Z (2005)

"My Love" – Justin Timberlake featuring T.I. (2006)

"Umbrella" – Rihanna featuring Jay-Z (2007)

"American Boy" – Estelle featuring Kanye West (2008)

"Run This Town" – Jay-Z featuring Rihanna and Kanye West (2009)

2010s

"Empire State of Mind" – Jay-Z featuring Alicia Keys (2010)

"All of the Lights" – Kanye West, Rihanna, Kid Cudi and Fergie (2011)

"No Church in the Wild" – Jay-Z, Kanye West, Frank Ocean and The-Dream (2012)

"Holy Grail" – Jay-Z and Justin Timberlake (2013)

"The Monster" – Eminem featuring Rihanna (2014)

"These Walls" – Kendrick Lamar featuring Bilal, Anna Wise & Thundercat (2015)

"Hotline Bling" – Drake (2016)

"LOYALTY." – Kendrick Lamar featuring Rihanna (2017)

"This Is America" – Childish Gambino (2018)

"Higher" – DJ Khaled featuring Nipsey Hussle & John Legend (2019)

2020s

"Lockdown" – Anderson .Paak (2020)

"Hurricane" – Kanye West featuring The Weeknd & Lil Baby (2021)

"Wait for U" – Future featuring Drake & Tems (2022)

"All My Life" – Lil Durk featuring J. Cole (2023)

vteNAACP Image Award for Outstanding New Artist

Whitney Houston (1984)

Vanessa Williams (1988)

After 7 (1989)

Boyz II Men (1991)

Arrested Development (1992)

Shai (1993)

Brandy (1995)

Kenny Lattimore (1996)

Erykah Badu (1997)

Lauryn Hill (1998)

Eve (1999)

Carl Thomas (2000)

Alicia Keys (2001)

Ashanti (2002)

Ruben Studdard (2003)

Kanye West (2004)

Chris Brown (2005)

Corinne Bailey Rae (2006)

Jordin Sparks (2007)

Jennifer Hudson (2008)

Keri Hilson (2009)

Willow Smith (2010)

Diggy Simmons (2011)

Elle Varner (2012)

K. Michelle (2013)

3 Winans Brothers (2014)

Jussie Smollett (2015)

Chance the Rapper (2016)

SZA (2017)

Ella Mai (2018)

Lil Nas X (2019)

Doja Cat (2020)

Saweetie (2021)

Coco Jones (2022)

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Retrieved from "https://en.wikipedia.org/w/index.php?title=Eve_(rapper)&oldid=1212780080"

Categories: 1978 birthsLiving people20th-century African-American women singers20th-century American women singers20th-century American singers21st-century African-American women singers21st-century American women singers20th-century American rappers21st-century American rappers20th-century women rappers21st-century American actressesActresses from PhiladelphiaAfrican-American actressesAfrican-American women rappersAmerican women rappersAfrican-American television talk show hostsAmerican television talk show hostsAmerican film actressesAmerican hip hop record producersAmerican television actressesAmerican voice actressesAmerican women record producersAPRA Award winnersEast Coast hip hop musiciansFeminist musiciansHardcore hip hop artistsGrammy Award winners for rap musicMartin Luther King High School (Philadelphia) alumniRappers from PhiladelphiaRecord producers from PennsylvaniaRuff Ryders artistsSinger-songwriters from PennsylvaniaWomen hip hop record producers20th-century American women rappers21st-century American women rappersHidden categories: Webarchive template wayback linksCS1 maint: numeric names: authors listArticles with short descriptionShort description is different from WikidataUse mdy dates from August 2021Articles with hCardsCommons category link is on WikidataArticles with FAST identifiersArticles with ISNI identifiersArticles with VIAF identifiersArticles with BNE identifiersArticles with BNF identifiersArticles with BNFdata identifiersArticles with GND identifiersArticles with J9U identifiersArticles with LCCN identifiersArticles with NKC identifiersArticles with NLK identifiersArticles with PLWABN identifiersArticles with Grammy identifiersArticles with MusicBrainz identifiersArticles with SUDOC identifiers

This page was last edited on 9 March 2024, at 15:14 (UTC).

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